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- Without Escape
Working on some menus
These still are work in progress. What do you think? I still have to change those white buttons in the main menu.
Announcement - Without Escape
Working on some menus
These still are work in progress. What do you think? I still have to change those white buttons in the main menu.
Announcement - Without Escape
Adding dynamism to static backgrounds (Part 2)
I wrote another article about creating effects that add dynamism to the static backgrounds of Without Escape. This is about a different technique I use to add flickering to lights. http://bumpytrailgames.com/2017/10/17/…
Announcement1 changeGameplay - Without Escape
Adding dynamism to static backgrounds (Part 2)
I wrote another article about creating effects that add dynamism to the static backgrounds of Without Escape. This is about a different technique I use to add flickering to lights. http://bumpytrailgames.com/2017/10/17/…
Announcement1 changeGameplay - Without Escape
Adding dynamism to static backgrounds
I wrote an article in my blog about one of the tricks I use to add dynamism to static pre-rendered backgrounds. Making them a little bit more dynamic helps to express the intended mood for that room better. Please check…
Announcement1 changeGameplay - Without Escape
Adding dynamism to static backgrounds
I wrote an article in my blog about one of the tricks I use to add dynamism to static pre-rendered backgrounds. Making them a little bit more dynamic helps to express the intended mood for that room better. Please check…
Announcement1 changeGameplay - Without Escape
Without Escape Announcement!
Without Escape is a point and click horror graphic adventure. It is inspired by those first person graphic adventures with pre-rendered backgrounds from the 90s. It is still in development and I plan to release it this…
Announcement - Without Escape
Without Escape Announcement!
Without Escape is a point and click horror graphic adventure. It is inspired by those first person graphic adventures with pre-rendered backgrounds from the 90s. It is still in development and I plan to release it this…
Announcement


