Full notes
Full Within the Range update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions0 changes0 removals
- Events
- Balance
addedAdded a new mode: Challenge mode
addedAdded a level system that increases damage by 10% per level, ball shield cap by 10%, and effective health by 10% (by increasing armor, effective health is "Health /(1- Damage reduction)")
Within the Range changes
addedAdded a new mode: Challenge mode
addedAdded a level system that increases damage by 10% per level, ball shield cap by 10%, and effective health by 10% (by increasing armor, effective health is "Health /(1- Damage reduction)")
Added a new mode: Challenge mode
Defeat as many waves of enemies as possible, gaining additional resources and upgrading existing units at the end of each wave.
Added a level system that increases damage by 10% per level, ball shield cap by 10%, and effective health by 10% (by increasing armor, effective health is "Health /(1- Damage reduction)")
Source
Changelog.gg summarizes and formats this update. How we read updates.
