Full notes
Full Within the Range update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
Within the Range changes
Added a crush mechanism that deals damage to low-level enemy units. Damage is proportional to rank difference and speed change.
Colliding enemy units is different from friendly units, which have a similar effect of avoidance.
Increased the elevation damage bonus, with a maximum height difference of 20m and a linear change from 0.8 to 1.2.
Fixed a bug where the blood bar was displayed on the back of the camera
Added ambient shading effect and modified some materials.
Source
Changelog.gg summarizes and formats this update. How we read updates.
