Full notes
Full Witch's Apocalyptic Journey update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone—thanks for waiting!
What changed
- Gameplay
- Store
Witch's Apocalyptic Journey changes
Witch's Apocalyptic Journey has officially launched now!
If you're new here, here's a quick intro:
It's a multiplayer co-op card-based roguelite where you plan your own daily schedules, craft wildly powerful custom cards, and (lovingly) mess with your friends. Build your own card system, guide the witches' growth, and carve out your own ending through countless choices and battles.
In short: multiplayer co-op × card-building roguelite × deep synergy and custom card creation.
What's in the launch version:
7 playable witches
Each has a completely unique skill tree and playstyle. From the ever-optimistic Amelia to misfortune-devouring Nana, there's someone for every vibe.
200+ base cards & blank card DIY system
Don't want to rely on RNG? Make your own. Spend "Truth Crystals" to fuse magical modifiers freely—crafting a boss-melting "magic nuke" is 100% legal.
Free-form schedule fate system
Route planning is now in your hands. Drag and arrange fate cards each day: fight first or rest? Shop or upgrade? You write the script.
Multiplayer co-op, go wild
Up to 4 players. Pull off perfect combos—or play cards that affect your teammates. Both are completely intentional. Probably.
What's next
Launch isn't the finish line. Known issues are already on our update roadmap. We'll share progress regularly on Steam and Discord.
Join our official Discord groups for direct feedback!!!
A huge thank-you to everyone who believed in us during the demo phase. We're a small team, and we know there's plenty to improve. If you run into bugs or have suggestions, tell us through Discord.
— Witch's Apocalyptic Journey DEV TEAM
Source
Changelog.gg summarizes and formats this update. How we read updates.
