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Steam News3 May 20262mo ago

Combat Update & Dynamic Lighting

Combat & Atmosphere Update This update focuses on making combat faster, clearer, and more tactical, while improving the overall atmosphere of the world.

In this update13

Full notes

Full Witchland: Trinity Blight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions8 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Events
changedAbility RebalanceMost abilities now cost 1 AP
changedAbility RebalanceStronger actions require setup, positioning, or conditions
changedAbility RebalanceFaster turns with more meaningful decisions
addedRanged CombatAdded clear minimum and maximum range
changedToken UpdatesSeveral tokens were reworked or improved
changedUI ImprovementsCleaner combat UI

Witchland: Trinity Blight changes

changedMost abilities now cost 1 AP
changedStronger actions require setup, positioning, or conditions
changedFaster turns with more meaningful decisions
addedAdded clear minimum and maximum range
changedSeveral tokens were reworked or improved

Combat & Atmosphere Update

This update focuses on making combat faster, clearer, and more tactical, while improving the overall atmosphere of the world.

Ability Rebalance

  • Most abilities now cost 1 AP

  • Stronger actions require setup, positioning, or conditions

  • Faster turns with more meaningful decisions

Ranged Combat

  • Added clear minimum and maximum range

  • Better readability and control for ranged positioning

Token Updates

  • Several tokens were reworked or improved

  • Stronger build identity and clearer interactions

UI Improvements

  • Cleaner combat UI

  • Improved ability info and number readability

  • General clarity improvements

Dynamic Time Lighting

  • Lighting now changes during the day

  • Each encounter can feel different depending on time

  • Stronger mood and visual contrast

What’s Next: Relic Nodes

We’re introducing a new type of reward: Relic Nodes.

  • Instead of XP or cards, these encounters grant run-changing abilities

The first comes from the B&B Brothers:

  • Your heroes are linked by shared life

  • They only fall when both are down

  • As long as one survives, the other can return

Next Update

Relic Nodes will expand with new elite encounters:

  • Harvester Widow

  • Scarecrow

  • B&B Brothers (updated reward)

  • Each encounter brings a different relic

  • New ways to shape your run and tactics

Join the Discussion

We’re shaping some of the new systems — and this is where your input matters.

Relic Nodes

  • These abilities are powerful by design

  • What kind of drawback would make them feel fair?

Dynamic Lighting

  • Which time of day feels the weakest?

  • What would you change?

Join us on Discord!

Source

Steam News / 3 May 2026

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