Full notes
Full Witching Tower VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Events
- Store
- UI and audio
Hello everyone!
Daily Magic Productions and Witching Tower team wish you Happy New Year and Merry Christmas. We hope that the upcoming 2019 year will be successful, a lot of fun and fascinating for you❤️
For New Year holidays our team has prepared a Witching Tower VR update that includes the following:
Improved optimization. We worked hard and successfully improved an optimization of our game. Now the game process is more comfortable even on a low system requirements. We almost went through the whole game to achieve this result.
Fixed bug. The game had a moment in a prologue where it was possible to fall down. That bag was also fixed.
Fixed bug. From time to time a key in a room wasn’t active. We fixed this error and now everything works correctly.
Updated Oculus version. A distance to getting an object was increased in Oculus version. Now there’s no need to squat:)
This list is much longer, but we decided to publish only important fixes. Very important upcoming events for our Witching Tower VR to do before the New Year are:
Release on Oculus Store;
German and Russian localizations.
And in January there will be available Japanese localization. So, follow our news, and stay in touch not to miss it. Feel free to leave a feedback. Hope, that now it’s more enjoyable to play the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
