Full notes
Full Witching Stone update
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Repeated intro
Hello, I pushed out a little update to address some bugs:
What changed
- Store
- Gameplay
- Balance
"Shop sells items from the next Act" modifier now hopefully works as intended.
Spells that apply a status effect to a limited number of stones within a group will indicate the exact number (Ex: Adds Freecast to 2x Daggers)
Decay keyword now applies to scaling effects (ex: Earthquake, Battenberg)
In-combat sequences that change the game speed will restore it a bit sooner.
Purchased items now leave behind a slightly different graphic
When summoned
Blodeuwedd
will pick the first empty slot and won’t cause entities to move
I also made one little balance change because I couldn’t help myself:
Chance for a shop item to be form another character increased from 15% to 33%
Note: As a result of the shop modifier fix and shop item chance increase, the game will generate different loot tables from the same random seed. This means is loading a previous run will result in rewards changing. I could have forced the run to delete itself, but as it shouldn't cause any errors I decided to let it rock. New runs won't be affected!
Source
Changelog.gg summarizes and formats this update. How we read updates.
