HomeGamesUpdatesPricingMethodology
Steam News8 February 20242y ago

Patch 1.0.04

Just a quick round of bug fixes for ya! Thank you to everyone who provided the feedback and reports for these changes.

Full notes

Full WitchHand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedscreen option now cycles through Fullscreen, Windowed, Borderless Window - fixed cards created by a nexus for an autocaster revival spell sometimes getting confused as being a part of the spell and causing a crash - fixed a crash while autopurchasing from the Trader - fixed lighthouse "villages" being effected by the Radiant Beacon wonder - fixed cards colliding with walls on loading a save sometimes causing a hard lock - fixed end of day entering [REDACTED] destroy event when there's no cities to destroy - cards jumping into a chest or onto a stack that becomes full now restack into new stacks that respect the maximum stack size

Just a quick round of bug fixes for ya! Thank you to everyone who provided the feedback and reports for these changes.

  • screen option now cycles through Fullscreen, Windowed, Borderless Window - fixed cards created by a nexus for an autocaster revival spell sometimes getting confused as being a part of the spell and causing a crash - fixed a crash while autopurchasing from the Trader - fixed lighthouse "villages" being effected by the Radiant Beacon wonder - fixed cards colliding with walls on loading a save sometimes causing a hard lock - fixed end of day entering [REDACTED] destroy event when there's no cities to destroy - cards jumping into a chest or onto a stack that becomes full now restack into new stacks that respect the maximum stack size

Source

Steam News / 8 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.