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Steam News31 October 20232y ago

Halloween Demo Update

Hello friends, happy spooky time! On this, the spookiest of days, I come to you with a WitchHand demo update! Let's get right into it. Burn Burn Burn The hands-off approach to setting your enemies on fire.

In this update8

Full notes

Full WitchHand update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello friends, happy spooky time! On this, the spookiest of days, I come to you with a WitchHand demo update! Let's get right into it.

What changed

2 fixes1 addition1 change0 removals
  • Gameplay
  • Store
  • UI and audio
  • Fixes
changedBurn Burn BurnThe hands-off approach to setting your enemies on fire. Fireballs are a bit pricey to cast but keep your familiars out of harms way. The fireball spell will become available to learn once you've learned the Sorcerer's School spell.
addedBigger ChestsThere's larger chests later in the full game but I figured why not increase storage size across the board? Storage Chests can now store up to 60 cards! (Might only take effect on new saves!)
fixedFull Patch Notesspell page card now found in explore level 1 - can now pan camera with middle mouse button. Keybinding can be changed in controls screen. Try panning while grabbing a card! - new sound for potions - new options: Display Day Timer Seconds, Pause Game When Minimized - all lands now have a value of 0 until the first village is created, allowing the player to hold onto their first beacon if they want - longer card names now break into two lines - cards now jump further to reach stacking opportunities - cards are now much smarter about jumping into empty places - cards jumping to a stack or chest that becomes full now create a new stack with any other cards that were jumping to the same place - cards now resolve bouncing off other cards much faster and smoother - village outlines now bounce off each other - storage chest size increased to 60 from 30 - silversage created by an herbalist now always stacks onto that herbalist - slotted building card tooltips now show in addition to card stack details - increased the strength of later void rifts - clicking on the hud witch portrait now moves the camera to your witch card - added autobuying tutorial - added time played to save select - improved environment performance - fixed exiting controls screen also exiting options screen - fixed cards created by the spellbook sometimes appearing underneath it - fixed being able to pan camera or pick up cards while dragging the spellbook scrollbar - fixed cursor lag on some computers - fixed the spell choice and end of day screens having a chance to occur at the same time - fixed buildings jump stacking onto slotted buildings, cancelling their timers
fixedKnown IssuesIn-game familiar tracker turns invisible when changing to/from fullscreen. Fixed by saving and reloading.

WitchHand changes

changedThe hands-off approach to setting your enemies on fire. Fireballs are a bit pricey to cast but keep your familiars out of harms way. The fireball spell will become available to learn once you've learned the Sorcerer's School spell.
addedThere's larger chests later in the full game but I figured why not increase storage size across the board? Storage Chests can now store up to 60 cards! (Might only take effect on new saves!)
fixedspell page card now found in explore level 1 - can now pan camera with middle mouse button. Keybinding can be changed in controls screen. Try panning while grabbing a card! - new sound for potions - new options: Display Day Timer Seconds, Pause Game When Minimized - all lands now have a value of 0 until the first village is created, allowing the player to hold onto their first beacon if they want - longer card names now break into two lines - cards now jump further to reach stacking opportunities - cards are now much smarter about jumping into empty places - cards jumping to a stack or chest that becomes full now create a new stack with any other cards that were jumping to the same place - cards now resolve bouncing off other cards much faster and smoother - village outlines now bounce off each other - storage chest size increased to 60 from 30 - silversage created by an herbalist now always stacks onto that herbalist - slotted building card tooltips now show in addition to card stack details - increased the strength of later void rifts - clicking on the hud witch portrait now moves the camera to your witch card - added autobuying tutorial - added time played to save select - improved environment performance - fixed exiting controls screen also exiting options screen - fixed cards created by the spellbook sometimes appearing underneath it - fixed being able to pan camera or pick up cards while dragging the spellbook scrollbar - fixed cursor lag on some computers - fixed the spell choice and end of day screens having a chance to occur at the same time - fixed buildings jump stacking onto slotted buildings, cancelling their timers
fixedIn-game familiar tracker turns invisible when changing to/from fullscreen. Fixed by saving and reloading.

Burn Burn Burn

The hands-off approach to setting your enemies on fire. Fireballs are a bit pricey to cast but keep your familiars out of harms way. The fireball spell will become available to learn once you've learned the Sorcerer's School spell.

Familiar Tracker

I kept losing track of my apprentice familiar, so I made a tracker to do it for me! The familiar tracker automatically displays an icon for each of your little buddies, even letting you know if they're currently crafting or are in battle! You also get a bit more info by selecting their icon. And the best part is that when you can click their icon, your camera will move to their location! Never lose a familiar again with the official WitchHand Familiar Tracker™.

Village Collapsing

Like cards but want to see less of them? Double-click on any village to collapse their slots! It's fun! Collapsed cards remain fully functional, they just get smaller and cuter.

Spellbook Grid View

This was a highly requested one! You'll now be able to toggle the spellbook between list and grid views.

Production Toggle

Have too many mana extractors chewing through your crystals? Click the toggle and power them off until you need them!

Bigger Chests

There's larger chests later in the full game but I figured why not increase storage size across the board? Storage Chests can now store up to 60 cards! (Might only take effect on new saves!)

Full Patch Notes

  • spell page card now found in explore level 1 - can now pan camera with middle mouse button. Keybinding can be changed in controls screen. Try panning while grabbing a card! - new sound for potions - new options: Display Day Timer Seconds, Pause Game When Minimized - all lands now have a value of 0 until the first village is created, allowing the player to hold onto their first beacon if they want - longer card names now break into two lines - cards now jump further to reach stacking opportunities - cards are now much smarter about jumping into empty places - cards jumping to a stack or chest that becomes full now create a new stack with any other cards that were jumping to the same place - cards now resolve bouncing off other cards much faster and smoother - village outlines now bounce off each other - storage chest size increased to 60 from 30 - silversage created by an herbalist now always stacks onto that herbalist - slotted building card tooltips now show in addition to card stack details - increased the strength of later void rifts - clicking on the hud witch portrait now moves the camera to your witch card - added autobuying tutorial - added time played to save select - improved environment performance - fixed exiting controls screen also exiting options screen - fixed cards created by the spellbook sometimes appearing underneath it - fixed being able to pan camera or pick up cards while dragging the spellbook scrollbar - fixed cursor lag on some computers - fixed the spell choice and end of day screens having a chance to occur at the same time - fixed buildings jump stacking onto slotted buildings, cancelling their timers

Known Issues

  • In-game familiar tracker turns invisible when changing to/from fullscreen. Fixed by saving and reloading.

Source

Steam News / 31 October 2023

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