In this update1
Full notes
Full Witchfire update
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What changed
- Gameplay
- Fixes
- Events
- Balance
Witchfire changes
HOTFIX 0.8.5 (68373)
(2026.01.16)
Since we’re now shifting our focus to 0.9 and new content, we’re releasing one more patch to make sure the current version is in good shape and as bug-free as possible.
Fixed the bug that caused the Irongate Castle Toll Gate scenario not to trigger.
Adjusted the mini boss spawn rolls and logic to function better with and without World Corruption.
Lowered the World Corruption event spawn stagger - when increasing the world corruption through the Latent Orb pickup or Corrupt Stimulant, the Rifts and Orb now spawn faster.
Fixed a bug that caused the World Corruption system to brick if the Corrupt Stimulant was used within the first 5 seconds of the expedition.
Increased the quantity of the World Corruption rifts spawned through its progression
Torments now don't start with the World Corruption at its full allowed capacity - they gradually grow to its available cap.
Adjusted combat music logic, it now properly turns off when it’s no longer needed.
The world corruption music will now play only in sufficiently heavy combat is taking place, and the latent orb quest is active.
Fixed the bug that caused invisible frozen weapon meshes remaining after battle to collide with the player, if the frozen enemy in question was killed with a headshot.
Fixed debug text about Spider Calamity in adventure log.
Minor text fixes in item and event descriptions.
Source
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