In this update7
Full notes
Full Witchfire update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
Witchfire changes
PATCH 0.8.2 (68206)
(2025.12.18)
Changes to weapons, spells and gear:
Fatum:
Increased the cumulative bonus chance to land (3x Element) after each (2x Element) roll.
Decreased the chance to trigger elemental status effects on each bullet from 25% to 15%.
Increased the duration of (3x Electro) and (3x Fire) buffs from 7 seconds to 10 seconds.
Fixed counting non-enemy targets (e.g. traps) as kills.
Fixed incorrect M1 visuals.
Martyr:
Fixed Martyr nails throwing all physics bodies with power over 9000.
Buckler:
Buckler can now be lowered down faster.
Successful parries now restore stamina.
Parried melee attacks now deal more stun damage.
Lowered block and parry charge costs for weaker attacks, while slightly increasing costs for stronger attacks.
Ice Sphere:
Fixed Ice Sphere heavy spell failing to freeze enemies that teleported inside the bubble.
Fixed Ice Sphere freezing enemies only temporarily (some enemies, such as bosses, may still resist being frozen).
Tweaks to Rosary beads: Requirements for several beads have been altered to provide more early-to-mid game build variety:
Light Spell Charge Bead: Blood 20 -> 15
Ammo Preservation Bead: Arsenal 20 -> 15
Melee Recharge Bead: Flesh 20 -> 15
Healing Bead: Mind 20 -> 15
Sanity Bead: Mind 20 -> 15
Stamina Bead: Blood 20 -> 15
Spell Recharge Bead: Witchery 20 -> 15
Blessed Aim Bead: Faith 25 -> 20
Adrenaline Bead: Blood 25 -> 20
Tweaks to Incenses:
- Restoration Incensehealth threshold increased from 30% to 40%. Healing speed increased by 150%. Added a 7-second delay between receiving damage and healing starting.
- Bloodthirst Incenseincreased trigger chance for weapons with larger magazines.
- Patience Incenseincreased bonus healing from +30% to +100%. Increased healing duration from x4 to x8.
- Conjurer Incenseincreased healing on light spell from 5 to 8, and on heavy spell from 8 to 13.
- Resilience Incenseincreased damage resistance from -50% to -70%. Increased healing duration from x2 to x3.
Changes to world, events, traps and enemies:
World Corruption:
Triggering a World Corruption Rift no longer spawns a Calamity.
Island of the Damned: World Corruption builds up faster on Gnosis 3, 4 and 5.
Torments now allow for faster and higher World Corruption buildup.
Torment Alpha allows full World Corruption buildup without picking up the Latent Orb, and doubles the quantity of patrol spawns.
World Corruption now progresses faster and further while a Torment is active.
Torment Alpha now progresses World Corruption much faster and doubles the intensity of the Hunt.
Picking up the Latent Orb now strongly reinforces the Hunt.
Stone Golem critical spot should now be easier to hit while it is disassembled.
World Corruption events now stagger in time instead of spawning all at once.
Fixed a bug that caused World Corruption events to spawn in the Irongate Castle Vault and at the entrance to the Velmourne Vault.
Raising World Corruption to the maximum level now affects the atmosphere and triggers its own music.
Balanced World Corruption sound cue volume based on its current level.
- Divine Essenceall sources not related to World Corruption are now worth much more. Costs in the Tower and Witch Mountain have been adjusted accordingly.
Changed Madness Orb explosion range from 500 m to 40 m.
Divine Essence can now drop from Cursed Chest events.
Torments:
Swapped gold for Volatile Witchfire in the Torment reward pool. Increased rewards for repeating already completed Torments and Torment Alpha.
Fixed target acquisition of the Torment effect "Killed enemies explode with three homing Decay bombs".
Torment Alpha effects should now be correctly applied during expeditions to affected regions.
Torment effects dealing damage only to distant or close targets now affect enemies only.
Torment effect "Only Critical Hits inflict damage" now only affects damage dealt to enemies.
Freezing Crystal Trap (Totem of Clots):
Lowered its HP so it can be destroyed with a default charged punch.
Fixed a bug that caused an incorrect name to be displayed.
Warrior Priest:
Fixed a bug causing Warrior Priest projectiles not to deal damage.
Fixed a bug causing Warrior Priest projectiles to float endlessly in the air.
Adjusted projectile tracking to make them easier to dodge, and slowed them down by an additional 16% to slightly lengthen the dodge window.
Fixed a bug causing Warrior Priest melee projections to appear choppy in certain circumstances.
Increased the shared cooldown on the Warrior Priest respawn ability.
Various enemy fixes:
- Wardenfixed a bug causing the entity to spawn Elite Ascended Elite enemies.
- Grenadierremoved self-damage from all area-of-effect attacks, also fixing cases where a summoned Rotten Fiend could damage the player.
Various world fixes:
Fixed a Divine Chest position in Velmourne so it is no longer inside the Vault area.
Fixed a chest position on the Scarlet Coast so it will no longer float.
Fixed all inactive gates in Velmourne.
A Codex Maleficum page could previously be found both on the Scarlet Coast and inside a Latent Orb. The Scarlet Coast version has been replaced with a different page that was previously a random Veiled Chest drop. As a result, some players may now find a second page on the Scarlet Coast.
Changes to SFX:
Fixed a bug that made the rattling of the "Mirror Lock" event totems inaudible.
Added a sound alert when the Gravedigger steals player remains.
Objective Complete sound now triggers when fully charging a Latent Orb.
Reworked some Surge-related audio notifications.
Added new sounds that trigger when equipping melee weapons.
Fixed small inconsistencies in Cricket's shooting sounds.
Slightly lowered the loudness of Martyr nail base impact sounds.
Fixed a remaining infinite sound loop after picking up a Surge.
Changes to UI:
Replaced the old italics font with the new one in remaining UI elements.
Fixed Torment descriptions in the Inventory using inconsistent text styles.
Inventory item details now better support longer descriptions and lore, especially when text size is set to Large or Extra Large.
Inventory item details now better support longer item names.
Arcana details screen now better supports longer Arcana names.
Melee weapons now display the number of kills in their inspect screens.
Gnosis screen now displays a scroll indicator when text size is set to Large or Extra Large.
Witch Portraits Collection now shows yellow diamonds indicating newly unlocked portraits.
Fixed incorrect opacity of the Surge Display when activating a new Surge while the previous one was blinking.
Removed the Latent Orbs counter from the HUD, as it is no longer necessary.
Latent Orbs are now correctly assigned to Bound and Unbound categories in the Inventory.
Added a map corruption animation when opening the map.
Added a Latent Orb HUD objective.
Miscellaneous fixes:
Fixed a bug preventing Arsenal from influencing some parameters of new weapons.
Explosive Package: Exploding Head is no longer triggered by player movement.
Fixed visual issues with player weapon projectiles in some scenarios (e.g. shooting Striga while looking down).
Fixed the marker position on the Wishing Table.
Patrols no longer drop Divine Essence before Gnosis 3.
Fixed stun soul behavior for spiders.
Optimized turrets.
Mid-flight crossbow bolts no longer trigger danger indicators.
Fixed Arcana power scaling with different Omen effects.
Fixed Hypnosis zoom-in and zoom-out stutters after each shot.
Fixed navigation issues affecting flying enemies and projectiles in areas with stacked navigation planes (e.g. Irongate Castle bridge and the river below).
Increased repeatable rewards for Latent Orbs across the board.
Fixed T-posing monk ghosts on the island after collecting the Scepter.
Source
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