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Steam News18 December 20256mo ago

Witchfire Update 0.8.2 is now live!

PATCH 0.8.2 (68206) (2025.12.18) Changes to weapons, spells and gear: Fatum: Increased the cumulative bonus chance to land (3x Element) after each (2x Element) roll.

In this update7

Full notes

Full Witchfire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

28 fixes8 additions62 changes6 removals
  • Gameplay
  • Balance
  • Events
  • UI and audio
  • Fixes
changedChanges to weapons, spells and gear:Fatum:
changedChanges to weapons, spells and gear:Increased the cumulative bonus chance to land (3x Element) after each (2x Element) roll.
changedChanges to weapons, spells and gear:Decreased the chance to trigger elemental status effects on each bullet from 25% to 15%.
changedChanges to weapons, spells and gear:Increased the duration of (3x Electro) and (3x Fire) buffs from 7 seconds to 10 seconds.
fixedChanges to weapons, spells and gear:Fixed counting non-enemy targets (e.g. traps) as kills.
fixedChanges to weapons, spells and gear:Fixed incorrect M1 visuals.
chance to trigger elemental status effects on each bullet25%15%chance to trigger elemental status effects on each bullet decreased, nerfduration of (3x Electro) and (3x Fire) buffs7seconds10secondsduration of (3x Electro) and (3x Fire) buffs increased, buffLight Spell Charge Bead: Blood2015Light Spell Charge Bead: Blood decreased, nerfAmmo Preservation Bead: Arsenal2015Ammo Preservation Bead: Arsenal decreased, nerf

Witchfire changes

changedFatum:
changedIncreased the cumulative bonus chance to land (3x Element) after each (2x Element) roll.
changedDecreased the chance to trigger elemental status effects on each bullet from 25% to 15%.
changedIncreased the duration of (3x Electro) and (3x Fire) buffs from 7 seconds to 10 seconds.
fixedFixed counting non-enemy targets (e.g. traps) as kills.

PATCH 0.8.2 (68206)

(2025.12.18)

Changes to weapons, spells and gear:

Fatum:

  • Increased the cumulative bonus chance to land (3x Element) after each (2x Element) roll.

  • Decreased the chance to trigger elemental status effects on each bullet from 25% to 15%.

  • Increased the duration of (3x Electro) and (3x Fire) buffs from 7 seconds to 10 seconds.

  • Fixed counting non-enemy targets (e.g. traps) as kills.

  • Fixed incorrect M1 visuals.

Martyr:

  • Fixed Martyr nails throwing all physics bodies with power over 9000.

Buckler:

  • Buckler can now be lowered down faster.

  • Successful parries now restore stamina.

  • Parried melee attacks now deal more stun damage.

  • Lowered block and parry charge costs for weaker attacks, while slightly increasing costs for stronger attacks.

Ice Sphere:

  • Fixed Ice Sphere heavy spell failing to freeze enemies that teleported inside the bubble.

  • Fixed Ice Sphere freezing enemies only temporarily (some enemies, such as bosses, may still resist being frozen).

Tweaks to Rosary beads: Requirements for several beads have been altered to provide more early-to-mid game build variety:

  • Light Spell Charge Bead: Blood 20 -> 15

  • Ammo Preservation Bead: Arsenal 20 -> 15

  • Melee Recharge Bead: Flesh 20 -> 15

  • Healing Bead: Mind 20 -> 15

  • Sanity Bead: Mind 20 -> 15

  • Stamina Bead: Blood 20 -> 15

  • Spell Recharge Bead: Witchery 20 -> 15

  • Blessed Aim Bead: Faith 25 -> 20

  • Adrenaline Bead: Blood 25 -> 20

Tweaks to Incenses:

  • Restoration Incensehealth threshold increased from 30% to 40%. Healing speed increased by 150%. Added a 7-second delay between receiving damage and healing starting.
  • Bloodthirst Incenseincreased trigger chance for weapons with larger magazines.
  • Patience Incenseincreased bonus healing from +30% to +100%. Increased healing duration from x4 to x8.
  • Conjurer Incenseincreased healing on light spell from 5 to 8, and on heavy spell from 8 to 13.
  • Resilience Incenseincreased damage resistance from -50% to -70%. Increased healing duration from x2 to x3.

Changes to world, events, traps and enemies:

World Corruption:

  • Triggering a World Corruption Rift no longer spawns a Calamity.

  • Island of the Damned: World Corruption builds up faster on Gnosis 3, 4 and 5.

  • Torments now allow for faster and higher World Corruption buildup.

  • Torment Alpha allows full World Corruption buildup without picking up the Latent Orb, and doubles the quantity of patrol spawns.

  • World Corruption now progresses faster and further while a Torment is active.

  • Torment Alpha now progresses World Corruption much faster and doubles the intensity of the Hunt.

  • Picking up the Latent Orb now strongly reinforces the Hunt.

  • Stone Golem critical spot should now be easier to hit while it is disassembled.

  • World Corruption events now stagger in time instead of spawning all at once.

  • Fixed a bug that caused World Corruption events to spawn in the Irongate Castle Vault and at the entrance to the Velmourne Vault.

  • Raising World Corruption to the maximum level now affects the atmosphere and triggers its own music.

  • Balanced World Corruption sound cue volume based on its current level.

  • Divine Essenceall sources not related to World Corruption are now worth much more. Costs in the Tower and Witch Mountain have been adjusted accordingly.
  • Changed Madness Orb explosion range from 500 m to 40 m.

  • Divine Essence can now drop from Cursed Chest events.

Torments:

  • Swapped gold for Volatile Witchfire in the Torment reward pool. Increased rewards for repeating already completed Torments and Torment Alpha.

  • Fixed target acquisition of the Torment effect "Killed enemies explode with three homing Decay bombs".

  • Torment Alpha effects should now be correctly applied during expeditions to affected regions.

  • Torment effects dealing damage only to distant or close targets now affect enemies only.

  • Torment effect "Only Critical Hits inflict damage" now only affects damage dealt to enemies.

Freezing Crystal Trap (Totem of Clots):

  • Lowered its HP so it can be destroyed with a default charged punch.

  • Fixed a bug that caused an incorrect name to be displayed.

Warrior Priest:

  • Fixed a bug causing Warrior Priest projectiles not to deal damage.

  • Fixed a bug causing Warrior Priest projectiles to float endlessly in the air.

  • Adjusted projectile tracking to make them easier to dodge, and slowed them down by an additional 16% to slightly lengthen the dodge window.

  • Fixed a bug causing Warrior Priest melee projections to appear choppy in certain circumstances.

  • Increased the shared cooldown on the Warrior Priest respawn ability.

Various enemy fixes:

  • Wardenfixed a bug causing the entity to spawn Elite Ascended Elite enemies.
  • Grenadierremoved self-damage from all area-of-effect attacks, also fixing cases where a summoned Rotten Fiend could damage the player.

Various world fixes:

  • Fixed a Divine Chest position in Velmourne so it is no longer inside the Vault area.

  • Fixed a chest position on the Scarlet Coast so it will no longer float.

  • Fixed all inactive gates in Velmourne.

  • A Codex Maleficum page could previously be found both on the Scarlet Coast and inside a Latent Orb. The Scarlet Coast version has been replaced with a different page that was previously a random Veiled Chest drop. As a result, some players may now find a second page on the Scarlet Coast.

Changes to SFX:

  • Fixed a bug that made the rattling of the "Mirror Lock" event totems inaudible.

  • Added a sound alert when the Gravedigger steals player remains.

  • Objective Complete sound now triggers when fully charging a Latent Orb.

  • Reworked some Surge-related audio notifications.

  • Added new sounds that trigger when equipping melee weapons.

  • Fixed small inconsistencies in Cricket's shooting sounds.

  • Slightly lowered the loudness of Martyr nail base impact sounds.

  • Fixed a remaining infinite sound loop after picking up a Surge.

Changes to UI:

  • Replaced the old italics font with the new one in remaining UI elements.

  • Fixed Torment descriptions in the Inventory using inconsistent text styles.

  • Inventory item details now better support longer descriptions and lore, especially when text size is set to Large or Extra Large.

  • Inventory item details now better support longer item names.

  • Arcana details screen now better supports longer Arcana names.

  • Melee weapons now display the number of kills in their inspect screens.

  • Gnosis screen now displays a scroll indicator when text size is set to Large or Extra Large.

  • Witch Portraits Collection now shows yellow diamonds indicating newly unlocked portraits.

  • Fixed incorrect opacity of the Surge Display when activating a new Surge while the previous one was blinking.

  • Removed the Latent Orbs counter from the HUD, as it is no longer necessary.

  • Latent Orbs are now correctly assigned to Bound and Unbound categories in the Inventory.

  • Added a map corruption animation when opening the map.

  • Added a Latent Orb HUD objective.

Miscellaneous fixes:

  • Fixed a bug preventing Arsenal from influencing some parameters of new weapons.

  • Explosive Package: Exploding Head is no longer triggered by player movement.

  • Fixed visual issues with player weapon projectiles in some scenarios (e.g. shooting Striga while looking down).

  • Fixed the marker position on the Wishing Table.

  • Patrols no longer drop Divine Essence before Gnosis 3.

  • Fixed stun soul behavior for spiders.

  • Optimized turrets.

  • Mid-flight crossbow bolts no longer trigger danger indicators.

  • Fixed Arcana power scaling with different Omen effects.

  • Fixed Hypnosis zoom-in and zoom-out stutters after each shot.

  • Fixed navigation issues affecting flying enemies and projectiles in areas with stacked navigation planes (e.g. Irongate Castle bridge and the river below).

  • Increased repeatable rewards for Latent Orbs across the board.

  • Fixed T-posing monk ghosts on the island after collecting the Scepter.

Source

Steam News / 18 December 2025

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