Full notes
Full Witcheye update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Witcheye changes
Leaderboards should be in the right order now - Normal/Hard leaderboards should be correct instead of swapped - Fix a bug where Beeder doesn't destroy its vine in 2-5 - Fix a bug where Rascal's key can stop working in 6-2 - Prevent keys from getting unreachably stuck in locked doors - Fix a bug where any% time overwrites 100% time in levels you've already completed 100% - Probably fix a bug where mashing gamepad makes the mouse UI flash (but I can't find my XBox controller, so, not totally sure about that one) (kind of a shoestring operation over here) (sorry) - Some people are reporting problems with the Mac executable--I'm looking into that one
Thanks to speedrunner @callumbal for flagging these! You can check out @callumbal's WR speedruns of Normal and Hard here: https://www.speedrun.com/witcheye#Any
Source
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