Full notes
Full Witch the Showdown update
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What changed
- Events
- Gameplay
- UI and audio
- Balance
- Fixes
Witch the Showdown changes
■ Character Updates
· Luze: Mana gain during Full Burst now scales up based on the difficulty level.
· Neon (Playable Character): Available now for a limited time! Neon is a high-risk, high-reward character with massive attack power, but lacks invulnerability frames (i-frames) and cannot inflict crowd control (CC) or disable opponents, making her highly challenging to control. Please check the in-game character selection screen for more details.
■ Gameplay Updates
· Adjusted battle visual effects to improve overall visibility.
· Adjusted certain attacks for Yuzuriha.
· Adjusted certain attacks for Sianore.
· Adjusted the probability of drawing the exact same card consecutively during battle.
· Optimized the Battle Results screen and the card selection screen in Tournament Mode to improve performance.
· Replaced the Basic Deck card "Bubble Chase" with "Ice Shot."
· Increased the amount of Mana recovered upon successfully parrying an enemy's single-hit attack.
· Added an option to change the slow-motion speed upon a successful parry or when taking damage. Please note: The game is balanced around a 100% motion speed, so altering this may unintendedly affect the difficulty. (0% is brutally hard, so we highly recommend staying around 25%!)
· Enabled "Assist Mode" for the "Rookie" difficulty level.
■ Bug Fixes
· Fixed a UI rendering issue that occurred on vertical windows/aspect ratios.
· Fixed other minor bugs.
Source
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