Fighters! The second Prop Sumo playtest has just begun! 🥊 We're proud to launch our second playtest and gather your feedback on our latest changes - most importantly, the new item system!
In this update3
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What changed
0 fixes3 additions2 changes0 removals
Gameplay
Balance
Maps
addedWe're proud to launch our second playtest and gather your feedback on our latest changes - most importantly, the new item system!
changedDuration:Playtest #2 will end on 12th January 2026, 00:00 UTC. ⌛
addedIntroducing Patch 0.2.0: Items!Prop Sumo's 2nd playtest removes ultimate modifiers and replaces it with the new item system . During a match, item spawners will appear around the map, that you can roll over and pick up. You can store two items on your fighter at once. Play the tutorial to learn more! 💥
changedIntroducing Patch 0.2.0: Items!Items are distributed based on your position in the scoreboard. If you're dominating your opponents, you'll generally receive more defensive items, while players who are falling behind will receive offensive items to catch up. The system is based on probabilities, so occasionally you'll still get an offensive item if you're scoring well. We think we've struck a good balance to keep things exciting for players of all skill levels, but with your feedback we can refine this even further! 📈
addedIntroducing Patch 0.2.0: Items!We hope you have fun with the new item system! Happy Holidays 💙
Witch It changes
addedWe're proud to launch our second playtest and gather your feedback on our latest changes - most importantly, the new item system!
changedPlaytest #2 will end on 12th January 2026, 00:00 UTC. ⌛
addedProp Sumo's 2nd playtest removes ultimate modifiers and replaces it with the new item system . During a match, item spawners will appear around the map, that you can roll over and pick up. You can store two items on your fighter at once. Play the tutorial to learn more! 💥
changedItems are distributed based on your position in the scoreboard. If you're dominating your opponents, you'll generally receive more defensive items, while players who are falling behind will receive offensive items to catch up. The system is based on probabilities, so occasionally you'll still get an offensive item if you're scoring well. We think we've struck a good balance to keep things exciting for players of all skill levels, but with your feedback we can refine this even further! 📈
addedWe hope you have fun with the new item system! Happy Holidays 💙
Fighters! The second Prop Sumo playtest has just begun! 🥊
We're proud to launch our second playtest and gather your feedback on our latest changes - most importantly, the new item system!
Playtest #2 will end on 12th January 2026, 00:00 UTC. ⌛
Feedback:
Submit your feedback via our Playtest #2 Feedback Form, it's really important to us! With your feedback, we can locate and resolve problems before the release. 📝
Introducing Patch 0.2.0: Items!
Prop Sumo's 2nd playtest removes ultimate modifiers and replaces it with the new item system. During a match, item spawners will appear around the map, that you can roll over and pick up. You can store two items on your fighter at once. Play the tutorial to learn more! 💥
Items are distributed based on your position in the scoreboard. If you're dominating your opponents, you'll generally receive more defensive items, while players who are falling behind will receive offensive items to catch up. The system is based on probabilities, so occasionally you'll still get an offensive item if you're scoring well. We think we've struck a good balance to keep things exciting for players of all skill levels, but with your feedback we can refine this even further! 📈
Prop Sumo features 22 items that can appear during a round. We highly recommend to drop straight into a match and try them out, but if you want to test them at your own pace, you can find them all in the Training Dojo! 🏯
We hope you have fun with the new item system! Happy Holidays 💙