HomeGamesUpdatesPricingMethodology
Steam News14 June 20242y ago

Update ver.0.2.3

We have released version 0.2.3. ## Added New Features "CRITICAL" now appears when a critical hit occurs on a monster during battle. "WEAK" now appears when a weak point attack is executed on a monster during battle.

Full notes

Full Witch and Lilies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes0 additions9 changes1 removal
  • Balance
  • UI and audio
changed## Balance AdjustmentsImproved the performance of passive skills that heal during battle. Target skills: Knight: "Life Breath" Healer: "Magic Breath" Wizard: "Magic Breath" Bard: "Vitality Tempo" Sylvan: "Vitality Breath"
removed## Balance AdjustmentsTo improve battle tempo, the effects of passive skills that heal during battle will no longer play. Target skills: Knight: "Life Breath" Knight: "Serene Breath" Healer: "Magic Breath" Wizard: "Magic Breath" Bard: "Vitality Tempo" Bard: "Exorcising Tempo" Necromancer: "Serene Breath" Sylvan: "Vitality Breath" Bestia: "Serene Breath"
changed## Balance AdjustmentsIncreased the healing amount of the Healer's skill "Full Revive" from 999 to 9999.
changed## Balance Adjustments## Fixes
fixed## Balance AdjustmentsFixed an issue where progress could become impossible under certain conditions on the 24th floor.
fixed## Balance AdjustmentsFixed an issue where progress could become impossible under certain conditions on the 11th floor. Following this fix, the 11th floor can only be progressed after completing the report event at the Lord's Hall upon reaching the 11th floor.
healing amount of the Healer's skill "Full Revive"9999999healing amount of the Healer's skill "Full Revive" increased, buff

Witch and Lilies changes

changedImproved the performance of passive skills that heal during battle. Target skills: Knight: "Life Breath" Healer: "Magic Breath" Wizard: "Magic Breath" Bard: "Vitality Tempo" Sylvan: "Vitality Breath"
removedTo improve battle tempo, the effects of passive skills that heal during battle will no longer play. Target skills: Knight: "Life Breath" Knight: "Serene Breath" Healer: "Magic Breath" Wizard: "Magic Breath" Bard: "Vitality Tempo" Bard: "Exorcising Tempo" Necromancer: "Serene Breath" Sylvan: "Vitality Breath" Bestia: "Serene Breath"
changedIncreased the healing amount of the Healer's skill "Full Revive" from 999 to 9999.
changed## Fixes
fixedFixed an issue where progress could become impossible under certain conditions on the 24th floor.

We have released version 0.2.3.

## Added New Features

  • "CRITICAL" now appears when a critical hit occurs on a monster during battle.

  • "WEAK" now appears when a weak point attack is executed on a monster during battle.

  • Text now appears for the following states during battle:

    1. When a monster is defeated

    2. When an enemy is inflicted with "Instant Death"

    3. When a party character is defeated

    4. When a party character is inflicted with "Instant Death"

## Balance Adjustments

  • Improved the performance of passive skills that heal during battle. Target skills:

    1. Knight: "Life Breath"

    2. Healer: "Magic Breath"

    3. Wizard: "Magic Breath"

    4. Bard: "Vitality Tempo"

    5. Sylvan: "Vitality Breath"

  • To improve battle tempo, the effects of passive skills that heal during battle will no longer play. Target skills:

    1. Knight: "Life Breath"

    2. Knight: "Serene Breath"

    3. Healer: "Magic Breath"

    4. Wizard: "Magic Breath"

    5. Bard: "Vitality Tempo"

    6. Bard: "Exorcising Tempo"

    7. Necromancer: "Serene Breath"

    8. Sylvan: "Vitality Breath"

    9. Bestia: "Serene Breath"

  • Increased the healing amount of the Healer's skill "Full Revive" from 999 to 9999.

## Fixes

  • Fixed an issue where progress could become impossible under certain conditions on the 24th floor.

  • Fixed an issue where progress could become impossible under certain conditions on the 11th floor. Following this fix, the 11th floor can only be progressed after completing the report event at the Lord's Hall upon reaching the 11th floor.

  • Adjusted some attack effects.

  • Increased the overall size of the status display at the bottom of the screen to improve visibility.

  • A confirmation popup will now appear when selecting "Exit Game" from the options screen.

  • Fixed an issue where encounter rate and floor damage correction effects were not functioning properly.

  • Adjusted the font size of the conversation event log display.

  • Fixed transitions between selectable items in the Healer's skill tree.

  • Fixed an issue where character names would wrap if they exceeded a certain length.

  • Fixed an issue where HP and MP would not wrap when displayed with four digits.

  • Fixed an issue where parameter values were obscured by character portraits, making them difficult to see in some cases.

  • Fixed an issue where the experience points required for the next level were not displayed correctly on the status screen.

  • Improved the operability of the display monitor selection options in the OPTION menu.

  • Fixed an issue where the skip display for conversations would overlap with certain character graphics, reducing visibility.

  • Fixed an issue where unnecessary buttons would appear when opening the credits or licenses.

  • Fixed minor display issues.

  • Fixed minor typographical errors.

We will continue to work on improvements to make the game even better. Thank you for your support of Witch & Lilies.

Source

Steam News / 14 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.