In this update2
Full notes
Full Wisps of the Elements update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- UI and audio
Wisps of the Elements changes
- Trainmap
Hello there!
Today I have published Wisps of the Elements free demo. Unlike the playtest, the free demo will remain available after the game's release.
Upon working on the demo, I realized I have a flaw in my design. All enemies in the second map and further have unique spells, but more than half the enemies in the first map had nothing special. Since the demo only features the first map, players may find it too basic. That's why I added new abilities:
All golems (stone, fire, and ice) now regenerate one life point at the start of their turn
The Oculothorax now steals one life point when it attacks a wisp
I also wanted to add the Fire Trap spell to the Fire worm but… I forgot to give it mana to cast it 🤦 Since it takes a few days to re-train the enemy AI, that will come in a further update
All those are rather basic skills, as they should be, since this is for first-map enemies
October Next Fest
I subscribed for the Steam Next Fest on October, and will officially release the game afterwards. The game is already close to its release state, so I will mostly focus on marketing until then - I am very late on marketing. Any help is welcome - a simple thumbs up on this article or a review if you tried the demo means a lot 🙂
Other changes in brief
I fixed the previous issue - Minotaurs not being able to jump
Added support for Spanish, Portuguese, Italian, and German. Unlike French and English, those languages are translated by AI. Chinese, Korean, and Japanese are also planned
The Stone Prison spell now pushes pawns inward, not outward. This makes the Stone Guardian more likely to use it effectively
Plus some minor QoL updates
Source
Changelog.gg summarizes and formats this update. How we read updates.
