Full notes
Full Wish for Eternity update
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What changed
- Gameplay
Devlog #1 - Let's Talk Combat!
Hey everyone!
For those who've been following along - today we're diving deeper into combat and walking you through everything in detail!
But first… every adventurer needs their gear. As you explore the tower, you'll find chests hiding masks to equip and customize your character.
Asymmetric combat
Blue and Orange each bring something different to a fight. Orange builds overcharge on enemies the more you hit. Then Blue steps in and explodes the stacks!
The better you work together, the faster you defeat your enemies!
Repulsion
Both spirits have the repulsion ability - a shield made from spirit energy that lets you stop incoming attacks. Time it right and you don't just block - you stun the enemy and flip the whole fight around.
Possession
Blue harmonizes destroyed statues, bringing them back to life. Orange then overcharges them and turns them into weapons. Armored enemy? Not anymore.
Weapon Crafting
Collect weapon parts from enemies and chests as you explore. Gather enough and forge something epic!
And if you want to get to know us better, come hang out with us! Feel free to join our Discord community where we chat and share updates:
You can also follow us on Instagram for updates and sneak peeks along the way:
https://www.instagram.com/wish_for_eternity
Stay ExtraCosmic! 🙌
ExtraCosmic Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
