In this update3
Full notes
Full Winter Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- Gameplay
- UI and audio
- Fixes
Winter Survival changes
- Trainmap
Hey, survivors! ❄️
Last week, we shared an information with you, that you can expect one more update before Winter Survival leaves Early Access on November 19th, 2025. However, we didn't reveal any dates just because we didn't want to throw a random date at you, and then do not meet that deadline due to whatever reasons.
Today, I can proudly say that the team has done a tremendous amount of work and a brand-new update is already available for you to download. What's included in that update, you may ask? Apart from the reworked animal AI, improved performance, and more clarity, you can expect a plethora of bugfixes as well. For the full list of fixes and what's new, check the patch notes below!👇
Quick disclaimer: Cold Wave is temporarily disabled while we work on Season 2, it will return on November 19th.
New or Reworked:
We rebuilt the whole animal AI system from the ground up, which mainly allows us to fix animal-related issues significantly faster and have more control over what animals do. In an ideal scenario, on average, you should not see any differences. Animals affected:
Boar
Deer
Wolf
Adjusted experience curve on Survival Game modes to be faster at the early game and slower at the end game.
Added another 10 levels to Survival Game Mode (New cap is now level 60). New levels include features that will be unlocked only later in the story in Act 3.
New Fear indicator for scaring Wolves with the Torch.
New slo-mo impale for combat with Wolves on Survivalist difficulty.
Redesigned the Torch and Spear tutorial so it fits better in the questline and offers more freedom for players to train.
Reworked Paratrooper sidequest to make it fit into the main questline with new story elements.
Tutorials have been redesigned into smaller segments and are now presented in a more relevant context.
There is a new intro video. For some people the focus of the game is lost, so you might need to use the mouse button to skip the video instead of the keyboard. We will fix this in the next update.
Quality of Life:
Added water type and % to the Action Bar when the Canteen is in the Action Bar.
Updated expected NVIDIA minimum driver version suggestion.
Added back button to booklet when going deeper to be able to return to what you were previously crafting. (Eg. crafting something that needs rope, you go into rope, and have no way of going back to what you were actually crafting before.)
Added a warning when starting Survival Game mode if you haven't played Story Mode yet.
You can now drag and drop cloth patches for repairs/batteries onto items that are valid for them.
Inside inventory, a small hand icon appears next to the item you are currently holding to help you locate it more easily.
Torch can now be turned on with primary weapon action (LMB by default).
Added various improvements in crafting UI.
Completely reworked the Display Settings to give players better control over graphics.
Completely reworked the Action Bar to make it easier to use and more intuitive.
Bugfixes:
Fixed an issue where food buffs were not visible on the Status Tab.
Fixed an issue where replacing the battery in an item didn't visually update the Equipment Slot.
Fixed an issue on the Bonfire quest, which, when loading it would sometimes show multiple objectives repeated.
Fixed an issue where quickslots would not be properly updated.
Fixed a bug where an empty symptom showed up in
Source
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