In this update6
Full notes
Full Winter Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Events
- Store
Winter Survival changes
Hey, survivors! ❄️
Welcome to another major update for Winter Survival. After a series of episodes where we’ve been teasing a little bit of what we’ve been working on for the past few months, it's high time to finally share it with our beloved community. We’ve rolled out a brand-new update packed with reworks, improvements, and bug fixes to make your survival experience smoother, more balanced, and more immersive. Stick with me till the end, as we might have something that you’d definitely want to keep an eye out on 👀
Due to fundamental changes in the game’s questline and various other data, we regret to announce that old save files are no longer compatible after this update (16th of September, 2025).
If you want to continue your old playthrough, please make sure to use the “legacy” branch.
More information can be found in the pinned thread via Steam discussions. You can also proceed directly to that thread by clicking this link If you want to continue your playthrough on your old saves, it might be worth to have some sort of a backup of your old saves. Check this link to see how to do it properly.
When starting the game, there is a new screen that will open up - Shader Compilation Screen. This will attempt to precompile all shaders in the game for your hardware so that the game can run smoothly when being played, rather than compiling them on the go (which can be a cause of hitches). The visual representation of this widget is temporary.
The compilation of shaders is very resource-intensive on the hardware, so if you are getting repeated crashes on this, please let us know your computer specs here or on Discord - CPU, GPU, and Hard Disk that you are installing the game on as it can help us remove these issues before full release of the game, or finding alternative solutions for these cases. Restarting a game may help with some of the issues.
Major Reworks & Improvements 🛠️
Note: These patch notes highlight a selection of fixes and improvements. They are not exhaustive. Many systems were fully reworked (such as Sanity, Status Cards, Torch, and more), and those broader changes are not listed here as simple bug fixes.
New Easy Difficulty Level
A new Newcomer difficulty setting has been added to make the game more approachable for players seeking a lighter challenge. This mode lowers survival demands (hunger, thirst, tiredness) and combat intensity, which should help you experience the Story Mode and explore the Survival Mode.
Sanity Rework
The Sanity System was visually updated and expanded with late-game mechanics, offering clearer feedback and a greater impact on gameplay at higher Adaptation levels.
Status Card Rework
Status cards were redesigned for clarity and now provide more information about the environment and wilderness events, making it easier to prepare for what’s coming in the wild.
[dynamiclink href="https://store.steampowered.com/news/app/1394960/view/569255906735293427"] Torch Rework
The torch was integrated into the new combat system and can now be used as a weapon. Controls are smoother, durability is better balanced, and now you can block with it. It is still primarily used as a tool to scare away wolves when lit, rather than as a brute force weapon.
[dynamiclink href="https://store.steampowered.com/news/app/1394960/view/525343813853513095"] Crafting UI Rework
The crafting interface was redesigned with cleaner navigation, now providing players with more information about crafted items for a clearer experience and less waste. We've talked a little bit about it in our previous announcement, so you can freely check this one out here:
Source
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