Update log
Full Wings of The Universe update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone,
Extracted changes
- Server
- Gameplay
- Security
- Maps
- Balance
The time has come to bring the 1st game update since the game launched in December last year.
The update will start at 10pm UK time on 27th January and shouldn't take longer than 1 hour. The game server will be unavailable during the update installation. Once the server is updated, the new game version will be available for download here on Steam.
This new version of the game comes with some new features, adjustments, balancing and bug fixes. Some of the new features, bug fixes and adjustments were made based on the feedback we have received on the official forum of the game. Thank you all for your input! I hope you'll keep supporting the game development further.
Regards, Lukas Tokar
v0.2.5 patch notes:
- NEW_FEATURES:
+ Game title screen now shows the game version installed + added new checkbox in the game settings window in the General tab to dis/en-able targeting popup window + added new chat command '/players' which returns the amount of currently online players + added new battle alarm to space stations -> every time the station loses 1000 HP, a warning message is sent to all currently active faction members, specifying the name of the station, the system the station is in and the info on how many thousands of HP are left + added new in-game remember login credentials option -> new JSON file will be created in the Documents/WoTU directory of your PC with stored accounts. This file contains login name and hashed password (no plain text password ever leaves the game for security reasons, so the password is unreadable for any other users).
- UPGRADES:
+ Game map loading mechanism simplified -> the game is now loading less data upon entering the game / entering new system, resulting in a faster and proper game map loading. This change also ensures that no duplicate objects are created as it is possible to quickly move to another system and back. Originally, all border systems were loaded along the current system, but now only the current system is loaded and the border system is loaded only once the player gets too close to it and such system keeps being loaded until that system is no longer a current / border system. Further performance updates are planned as sometimes the screen freezes for a brief moment upon loading new border system. + Radar colours changed -> originally, faction members had green radar dot and green nameplate while allies had blue nameplates and blue radar dots. These colours were now swapped so that allies are green and faction members blue. + Placeholder button for colonising a planet is now hidden to not confuse the players with this yet not available feature + changed access to the station spawners -> now only factions are able to build space stations. Additionally, the player has to have the 8th right "Station master" assigned to his rank. + ship radar rework -> the code was simplified, which might result in fixing the game crashing issue (although its root cause still remains a mystery to me as this never happens in the development environment) + ship/station wreck rework -> the wreck code was simplified, which might result in fixing the game crashing issue
- BALANCING:
+ cheaper space stations (Courons price down) + raised player made space stations max HP
- FIXES:
+ station settings -> policy update fix (there was a typo making updating the policies
Source
