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Steam News5 August 20196y ago

I'd like to real-talk about something for a moment.

(PICTURES ARE WAY BELOW) Wings of Glass part 2 is on hold, and instead of going with the idea mentioned before. I am going to take a much less time consuming game that's just an action 3D platformer made for to be fun.

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added(PICTURES ARE WAY BELOW) Wings of Glass part 2 is on hold, and instead of going with the idea mentioned before. I am going to take a much less time consuming game that's just an action 3D platformer made for to be fun. This game will recycle the Wings of Glass engine but take it in a direction where Mayfly can't go. No puzzles, just good ol Mario 64-ish cute 3D platforming. There will be some stuff you have never seen before, and the new character will have much more adventures states, she runs faster, has more stamina, and jumps higher. And she can fight. But she cannot pick up items, since she is perpetually equipped with a sword. This pending project is not meant to replace Wings of Glass, I am just still in the process of trying to figure out how to finance Wings of Glass 2, and this seemed like the most efficient way to give me a little bit more time, since I will be able to use the sales of this mini-project for more Wingsverse stuffs. As much as I hate to admit it, I simply do not have the time or money to give you the Wingsverse in a polished form right now. And there is no point in just half-baking it and giving you a mess instead. If I'm going to make Wings of Glass 2, I want to make it the version you deserve! But until then, how about I tell you a little about this mini-project. Unlike Wingsverse, this new game gets to be really zany and unbalanced, I'll set aside my perfectionist mentality to just have some fun with the Wings of Glass engine. I thought of a loose story that won't require much text or translation since the story is to be mostly told through visuals. But I will disclose to you the whole idea. Ashley Dengra is a normal American high school girl and aspiring artist. The story opens up with jump cuts of her going to school and doing school stuff, but slows down when she decides to go to the art room when it is empty to get some nice quiet alone time to draw. Her sketchbook has her name on it, which is how we know it's "Ashley Dengra". As she opens up her book, we see some really untrained attempts at an art style drawings of some original characters of hers. As the pages turn, we see improvement in her technique. She stops on a page that is not finished. The page shows a rough sketch of a girl. A name can be read at the top, "Misa Ikko". Ashley proceeds to finish it with paint. And as she makes the last brush stroke, the camera zooms into the painting, and the game just starts us off in a scene that looks just like the painting as we control this "Misa Ikko". This adventure is a metaphor for Ashley finishing every page in the sketch book over a few years. Misa Ikko, both in name and design is intentionally designed with a lot less care than my other characters. Basically I took all of the stuff I learned about art and design over the past decade and a half and threw it out the window to try to tap into something more wild and untamed. Misa Ikko is meant to sound and look like something a naive teenage girl would think looks good. So she is given a pseudo Japanese sounding name, way too many tropes in her design, and a conflicted color scheme. I'm tempted to have on the doodle the words "Original Character. Do not steal" as a caption on the paper. Anyway, this will be a short fun game, and I am actually working on it right now. Going to be speeding through this as fast as possible. I just finished messing with the WoG assets to modify Mayfly's model into a design for Misa Ikko:

Wings of Glass 玻璃の羽 changes

added(PICTURES ARE WAY BELOW) Wings of Glass part 2 is on hold, and instead of going with the idea mentioned before. I am going to take a much less time consuming game that's just an action 3D platformer made for to be fun. This game will recycle the Wings of Glass engine but take it in a direction where Mayfly can't go. No puzzles, just good ol Mario 64-ish cute 3D platforming. There will be some stuff you have never seen before, and the new character will have much more adventures states, she runs faster, has more stamina, and jumps higher. And she can fight. But she cannot pick up items, since she is perpetually equipped with a sword. This pending project is not meant to replace Wings of Glass, I am just still in the process of trying to figure out how to finance Wings of Glass 2, and this seemed like the most efficient way to give me a little bit more time, since I will be able to use the sales of this mini-project for more Wingsverse stuffs. As much as I hate to admit it, I simply do not have the time or money to give you the Wingsverse in a polished form right now. And there is no point in just half-baking it and giving you a mess instead. If I'm going to make Wings of Glass 2, I want to make it the version you deserve! But until then, how about I tell you a little about this mini-project. Unlike Wingsverse, this new game gets to be really zany and unbalanced, I'll set aside my perfectionist mentality to just have some fun with the Wings of Glass engine. I thought of a loose story that won't require much text or translation since the story is to be mostly told through visuals. But I will disclose to you the whole idea. Ashley Dengra is a normal American high school girl and aspiring artist. The story opens up with jump cuts of her going to school and doing school stuff, but slows down when she decides to go to the art room when it is empty to get some nice quiet alone time to draw. Her sketchbook has her name on it, which is how we know it's "Ashley Dengra". As she opens up her book, we see some really untrained attempts at an art style drawings of some original characters of hers. As the pages turn, we see improvement in her technique. She stops on a page that is not finished. The page shows a rough sketch of a girl. A name can be read at the top, "Misa Ikko". Ashley proceeds to finish it with paint. And as she makes the last brush stroke, the camera zooms into the painting, and the game just starts us off in a scene that looks just like the painting as we control this "Misa Ikko". This adventure is a metaphor for Ashley finishing every page in the sketch book over a few years. Misa Ikko, both in name and design is intentionally designed with a lot less care than my other characters. Basically I took all of the stuff I learned about art and design over the past decade and a half and threw it out the window to try to tap into something more wild and untamed. Misa Ikko is meant to sound and look like something a naive teenage girl would think looks good. So she is given a pseudo Japanese sounding name, way too many tropes in her design, and a conflicted color scheme. I'm tempted to have on the doodle the words "Original Character. Do not steal" as a caption on the paper. Anyway, this will be a short fun game, and I am actually working on it right now. Going to be speeding through this as fast as possible. I just finished messing with the WoG assets to modify Mayfly's model into a design for Misa Ikko:

(PICTURES ARE WAY BELOW) Wings of Glass part 2 is on hold, and instead of going with the idea mentioned before. I am going to take a much less time consuming game that's just an action 3D platformer made for to be fun. This game will recycle the Wings of Glass engine but take it in a direction where Mayfly can't go. No puzzles, just good ol Mario 64-ish cute 3D platforming. There will be some stuff you have never seen before, and the new character will have much more adventures states, she runs faster, has more stamina, and jumps higher. And she can fight. But she cannot pick up items, since she is perpetually equipped with a sword. This pending project is not meant to replace Wings of Glass, I am just still in the process of trying to figure out how to finance Wings of Glass 2, and this seemed like the most efficient way to give me a little bit more time, since I will be able to use the sales of this mini-project for more Wingsverse stuffs. As much as I hate to admit it, I simply do not have the time or money to give you the Wingsverse in a polished form right now. And there is no point in just half-baking it and giving you a mess instead. If I'm going to make Wings of Glass 2, I want to make it the version you deserve! But until then, how about I tell you a little about this mini-project. Unlike Wingsverse, this new game gets to be really zany and unbalanced, I'll set aside my perfectionist mentality to just have some fun with the Wings of Glass engine. I thought of a loose story that won't require much text or translation since the story is to be mostly told through visuals. But I will disclose to you the whole idea. Ashley Dengra is a normal American high school girl and aspiring artist. The story opens up with jump cuts of her going to school and doing school stuff, but slows down when she decides to go to the art room when it is empty to get some nice quiet alone time to draw. Her sketchbook has her name on it, which is how we know it's "Ashley Dengra". As she opens up her book, we see some really untrained attempts at an art style drawings of some original characters of hers. As the pages turn, we see improvement in her technique. She stops on a page that is not finished. The page shows a rough sketch of a girl. A name can be read at the top, "Misa Ikko". Ashley proceeds to finish it with paint. And as she makes the last brush stroke, the camera zooms into the painting, and the game just starts us off in a scene that looks just like the painting as we control this "Misa Ikko". This adventure is a metaphor for Ashley finishing every page in the sketch book over a few years. Misa Ikko, both in name and design is intentionally designed with a lot less care than my other characters. Basically I took all of the stuff I learned about art and design over the past decade and a half and threw it out the window to try to tap into something more wild and untamed. Misa Ikko is meant to sound and look like something a naive teenage girl would think looks good. So she is given a pseudo Japanese sounding name, way too many tropes in her design, and a conflicted color scheme. I'm tempted to have on the doodle the words "Original Character. Do not steal" as a caption on the paper. Anyway, this will be a short fun game, and I am actually working on it right now. Going to be speeding through this as fast as possible. I just finished messing with the WoG assets to modify Mayfly's model into a design for Misa Ikko:

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Steam News / 5 August 2019

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