So today's article is less about canon and more about some behind the scenes stuff. I asked fans how old they see Mayfly as once, they told me a range of answers between 12 and 25, though the average was about 16.5.
Full notes
Full Wings of Glass 玻璃の羽 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Gameplay
addedSo today's article is less about canon and more about some behind the scenes stuff. I asked fans how old they see Mayfly as once, they told me a range of answers between 12 and 25, though the average was about 16.5. She has no stated canon age, she's as old as you personally feel makes the story work best. Mayfly flips around just because my ADHD brother wanted something to spend his floating attention on. The pause menu of the game is actually designed in a format that I based on the way a web browser looks. I also wanted to make it easy for people with dyslexia to use so items are lead with icons, and the words only come up for the item you have selected, rather than flooding the screen with words. Mayfly holds unequipped items between her wings. This was done because I found that her un-equipped idle/walk/run animations looked more expressive then the equipped ones. I have been asked if the purplish-pink goop is demon blood. And, it's not, demon blood is red, as anyone who's gotten the idea to strike a demon with a tool would figure out. It's cannonically called "trapsap" and I intended to make Mayfly have a walk animation that showed her using more effort to get out of it, but never got around to it. The yellow/blue glowey goop, by the way, is called "zapsap". Mayfly cannot run fast or jump high because I wanted her to be unspectacular and feel somewhat like she could be anyone. I use slim passes as gates to prevent players from bringing items they are not meant to have in new puzzles. It has been recommended to me that this could be improved, sooo--- I have thought of redesigning the items such that they look like they wouldn't be able to fit through the slim-passes no matter what Mayfly tries. Dancing Spiders leave Mayfly when she gets too close to a light, or if she enters a pitch black room. Their deal is that I tried to make a set of characters that was nice enough that they are willing to help Mayfly, but also are busy with their own lives and therefore will not stray too far away from their homes. Technically Wings of Glass counts as a "Collect the 6 Crystals" type of story. The only thing separating this from other takes on that story is that you literally are the crystals and are just tying to become whole again.
Wings of Glass 玻璃の羽 changes
addedSo today's article is less about canon and more about some behind the scenes stuff. I asked fans how old they see Mayfly as once, they told me a range of answers between 12 and 25, though the average was about 16.5. She has no stated canon age, she's as old as you personally feel makes the story work best. Mayfly flips around just because my ADHD brother wanted something to spend his floating attention on. The pause menu of the game is actually designed in a format that I based on the way a web browser looks. I also wanted to make it easy for people with dyslexia to use so items are lead with icons, and the words only come up for the item you have selected, rather than flooding the screen with words. Mayfly holds unequipped items between her wings. This was done because I found that her un-equipped idle/walk/run animations looked more expressive then the equipped ones. I have been asked if the purplish-pink goop is demon blood. And, it's not, demon blood is red, as anyone who's gotten the idea to strike a demon with a tool would figure out. It's cannonically called "trapsap" and I intended to make Mayfly have a walk animation that showed her using more effort to get out of it, but never got around to it. The yellow/blue glowey goop, by the way, is called "zapsap". Mayfly cannot run fast or jump high because I wanted her to be unspectacular and feel somewhat like she could be anyone. I use slim passes as gates to prevent players from bringing items they are not meant to have in new puzzles. It has been recommended to me that this could be improved, sooo--- I have thought of redesigning the items such that they look like they wouldn't be able to fit through the slim-passes no matter what Mayfly tries. Dancing Spiders leave Mayfly when she gets too close to a light, or if she enters a pitch black room. Their deal is that I tried to make a set of characters that was nice enough that they are willing to help Mayfly, but also are busy with their own lives and therefore will not stray too far away from their homes. Technically Wings of Glass counts as a "Collect the 6 Crystals" type of story. The only thing separating this from other takes on that story is that you literally are the crystals and are just tying to become whole again.
So today's article is less about canon and more about some behind the scenes stuff. I asked fans how old they see Mayfly as once, they told me a range of answers between 12 and 25, though the average was about 16.5. She has no stated canon age, she's as old as you personally feel makes the story work best. Mayfly flips around just because my ADHD brother wanted something to spend his floating attention on. The pause menu of the game is actually designed in a format that I based on the way a web browser looks. I also wanted to make it easy for people with dyslexia to use so items are lead with icons, and the words only come up for the item you have selected, rather than flooding the screen with words. Mayfly holds unequipped items between her wings. This was done because I found that her un-equipped idle/walk/run animations looked more expressive then the equipped ones. I have been asked if the purplish-pink goop is demon blood. And, it's not, demon blood is red, as anyone who's gotten the idea to strike a demon with a tool would figure out. It's cannonically called "trapsap" and I intended to make Mayfly have a walk animation that showed her using more effort to get out of it, but never got around to it. The yellow/blue glowey goop, by the way, is called "zapsap". Mayfly cannot run fast or jump high because I wanted her to be unspectacular and feel somewhat like she could be anyone. I use slim passes as gates to prevent players from bringing items they are not meant to have in new puzzles. It has been recommended to me that this could be improved, sooo--- I have thought of redesigning the items such that they look like they wouldn't be able to fit through the slim-passes no matter what Mayfly tries. Dancing Spiders leave Mayfly when she gets too close to a light, or if she enters a pitch black room. Their deal is that I tried to make a set of characters that was nice enough that they are willing to help Mayfly, but also are busy with their own lives and therefore will not stray too far away from their homes. Technically Wings of Glass counts as a "Collect the 6 Crystals" type of story. The only thing separating this from other takes on that story is that you literally are the crystals and are just tying to become whole again.