Since y'all like when I talk about lore, I've got some for you. There are 22 unique phenotypes for demons (that I currently have thought of).
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Full Wings of Glass 玻璃の羽 update
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changedSince y'all like when I talk about lore, I've got some for you. There are 22 unique phenotypes for demons (that I currently have thought of). Glasswings are not uniquely human-like in appearance, there are quite a few demons that are fairly humanoid. I'm currently taking a moment to make concept art for all of the demons in order of most to least human-like in appearance. Pictured here are the ones I have drawn so far, except for #3. Names of demon types are general some word and then a synonym for a limb (roughly). Every single type has a unique naming convention for individuals (i.e. all Glasswings are named after bugs). I have a question for you. I have often heard people describe my art style as "anime". Believe it or not, I'm never making a conscious effort to emulate anime. In my mind, I'm just making a drawing that is cute, simple, and easy to read. The last time I "tried" to draw anime was 9 years ago. That said, I get the impression, from the demographic of the people who have purchased the game, that people who wind up buying this game tend to be fans of "anime games". So my question is: Do you want there to be an actual and intentional anime influence for future Wings of Glass Content?
Wings of Glass 玻璃の羽 changes
changedSince y'all like when I talk about lore, I've got some for you. There are 22 unique phenotypes for demons (that I currently have thought of). Glasswings are not uniquely human-like in appearance, there are quite a few demons that are fairly humanoid. I'm currently taking a moment to make concept art for all of the demons in order of most to least human-like in appearance. Pictured here are the ones I have drawn so far, except for #3. Names of demon types are general some word and then a synonym for a limb (roughly). Every single type has a unique naming convention for individuals (i.e. all Glasswings are named after bugs). I have a question for you. I have often heard people describe my art style as "anime". Believe it or not, I'm never making a conscious effort to emulate anime. In my mind, I'm just making a drawing that is cute, simple, and easy to read. The last time I "tried" to draw anime was 9 years ago. That said, I get the impression, from the demographic of the people who have purchased the game, that people who wind up buying this game tend to be fans of "anime games". So my question is: Do you want there to be an actual and intentional anime influence for future Wings of Glass Content?
Since y'all like when I talk about lore, I've got some for you. There are 22 unique phenotypes for demons (that I currently have thought of). Glasswings are not uniquely human-like in appearance, there are quite a few demons that are fairly humanoid. I'm currently taking a moment to make concept art for all of the demons in order of most to least human-like in appearance. Pictured here are the ones I have drawn so far, except for #3. Names of demon types are general some word and then a synonym for a limb (roughly). Every single type has a unique naming convention for individuals (i.e. all Glasswings are named after bugs). I have a question for you. I have often heard people describe my art style as "anime". Believe it or not, I'm never making a conscious effort to emulate anime. In my mind, I'm just making a drawing that is cute, simple, and easy to read. The last time I "tried" to draw anime was 9 years ago. That said, I get the impression, from the demographic of the people who have purchased the game, that people who wind up buying this game tend to be fans of "anime games". So my question is: Do you want there to be an actual and intentional anime influence for future Wings of Glass Content?