Full notes
Full Winemaker Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Compatibility
๐ท Winemaker Simulator Devlog #1
Hello Winemakers ๐
First of all, we want to sincerely thank everyone who played the demo, shared feedback, streamed the game, created videos, reported bugs, or simply added the game to their wishlist.
As two developers who started this journey with a lot of dreams and excitement, seeing this level of support genuinely means the world to us โค๏ธ
While developing the game, we always tried to focus on details, atmosphere, immersion, and player interaction as much as possible. We spent a huge amount of time trying to make the world feel alive and memorable, and overall we are incredibly happy with the feedback we received.
Of course, we also received criticism and negative feedback in some areas, but honestly many of those are things we were already aware of internally or systems we were still actively trying to improve. So please know that we are listening carefully and continuing to work on those areas every single day ๐
Before moving fully into full-time Early Access development, our goal is to further polish and refine the demo experience and make it as smooth and enjoyable as possible.
๐ Weed & Watering Feedback
One of the biggest pieces of feedback we received was about weed growth and watering intensity feeling too overwhelming or repetitive for some players.
We completely understand this feedback, and we already prepared adjustments and balancing changes for an upcoming patch that is currently on the way.
๐ฎ Minigames & Gameplay Adjustments
Some minigames also received feedback regarding pacing, difficulty, or overall feel.
Weโll continue improving and refining several of these systems through the upcoming updates and patches based directly on community feedback.
๐ Localization & Languages
Overall, we received very positive feedback regarding translations and localization support, which made us really happy โค๏ธ
That said, we also noticed some areas players reported as inaccurate or awkward, and we are already fixing many of those issues.
We also heard your interest regarding additional language support. While we cannot promise new languages yet, if enough interest continues to grow, we will absolutely do our best to explore more localization possibilities in the future.
๐ฌ Community Feedback
We are still actively reading and collecting all feedback.
If you encounter bugs, performance problems, translation issues, or simply want to share ideas and suggestions, please continue reaching out to us through Discord and Steam discussions. Your feedback genuinely helps shape the game.
๐ฃ๏ธ Roadmap
For approximately the next month, the demo is planned to receive at least one update per week.
After that period, we will shift our primary focus back toward Early Access development while continuing to share progress, polls, questions, and discussions with the community through Discord.
๐จ Planned Demo Improvements
Some of the features and improvements currently planned for the demo include:
Steam Achievements
Minigame improvements and balancing changes
Expanded controller support
Possible addition of new minigame/minigames
Environment and visual polish
Performance and optimization improvements
Bug fixes and gameplay refinements
Thank you again for all the support, kindness, patience, and passion youโve shown toward Winemaker Simulator ๐ท๐
This is only the beginning of the journey โค๏ธ
Source
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