HomeGamesUpdatesPricingMethodology
Steam News6 February 20264mo ago

First Letter from Dreaming Rabbit

Hello! I’m Dreaming Rabbit, the solo developer of Windy Day. This is my first announcement for the game.

Full notes

Full Windy Day update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! I’m Dreaming Rabbit, the solo developer of Windy Day.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Compatibility
  • Balance
addedBefore anything else, I want to sincerely thank players from Japan, Estonia, Korea, Vietnam, Turkey, and Greece who have added this small project to their wishlists. The numbers may still be small, but they truly mean a lot to me, and I’m very grateful for your support.
changedAlthough the Steam page currently lists English as the only supported language, I designed the game so it can be fully enjoyed even if English isn’t your first language. My goal is for everyone to experience the fun without running into language barriers.
changedWindy Day is a simple but challenging game. However, I didn’t want the challenge to come from clunky controls or unexpected bugs. I’ve put a lot of effort into the overall game feel , making sure the character responds precisely to your inputs, so movement and jumps feel reliable and responsive.
addedI’ve added controller support for players who prefer using a gamepad. I also improved menu navigation so keyboard users can move through all menus without needing to use the mouse. You can play the game comfortably with whichever control method you prefer.
changedLastly, if you have a price in mind that feels fair for this game, I’d love to hear your thoughts. As a solo developer, I want to reflect your feedback as much as possible when setting the final price.

Windy Day changes

addedBefore anything else, I want to sincerely thank players from Japan, Estonia, Korea, Vietnam, Turkey, and Greece who have added this small project to their wishlists. The numbers may still be small, but they truly mean a lot to me, and I’m very grateful for your support.
changedAlthough the Steam page currently lists English as the only supported language, I designed the game so it can be fully enjoyed even if English isn’t your first language. My goal is for everyone to experience the fun without running into language barriers.
changedWindy Day is a simple but challenging game. However, I didn’t want the challenge to come from clunky controls or unexpected bugs. I’ve put a lot of effort into the overall game feel , making sure the character responds precisely to your inputs, so movement and jumps feel reliable and responsive.
addedI’ve added controller support for players who prefer using a gamepad. I also improved menu navigation so keyboard users can move through all menus without needing to use the mouse. You can play the game comfortably with whichever control method you prefer.
changedLastly, if you have a price in mind that feels fair for this game, I’d love to hear your thoughts. As a solo developer, I want to reflect your feedback as much as possible when setting the final price.

This is my first announcement for the game.

Before anything else, I want to sincerely thank players from Japan, Estonia, Korea, Vietnam, Turkey, and Greece who have added this small project to their wishlists. The numbers may still be small, but they truly mean a lot to me, and I’m very grateful for your support.

Although the Steam page currently lists English as the only supported language, I designed the game so it can be fully enjoyed even if English isn’t your first language. My goal is for everyone to experience the fun without running into language barriers.

Windy Day is a simple but challenging game. However, I didn’t want the challenge to come from clunky controls or unexpected bugs. I’ve put a lot of effort into the overall game feel, making sure the character responds precisely to your inputs, so movement and jumps feel reliable and responsive.

I’ve added controller support for players who prefer using a gamepad. I also improved menu navigation so keyboard users can move through all menus without needing to use the mouse. You can play the game comfortably with whichever control method you prefer.

Lastly, if you have a price in mind that feels fair for this game, I’d love to hear your thoughts. As a solo developer, I want to reflect your feedback as much as possible when setting the final price.

Thank you so much for your support.

— Dreaming Rabbit

Source

Steam News / 6 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.