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Steam News1 July 20251y ago

Windward Horizon - June Recap

June’s been a huge month for Windward Horizon. Since launch, we’ve been updating the game almost daily, introduced modding tools, patched major bugs, added Steam Workshop support, and are laying the groundwork for the u

In this update8

Full notes

Full Windward Horizon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes14 additions10 changes1 removal
  • Workshop
  • Store
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedJune’s been a huge month for Windward Horizon. Since launch, we’ve been updating the game almost daily, introduced modding tools, patched major bugs, added Steam Workshop support, and are laying the groundwork for the upcoming raid content.
changedSteam Summer Sale - 10% Off[dynamiclink href="https://store.steampowered.com/app/2665460/Windward_Horizon/"]
addedSteam Workshop Support - Now LiveYou can now browse, install, and share your mods directly through the Workshop. From skins, gameplay tweaks to full-blown community localizations. Some community members have already started working on some interesting projects, and I'm eager to see how they turn out!
addedSteam Workshop Support - Now LiveNew commands like /extract, /newmod , and UI support for mod selection have also been added to make creating and managing mods easier
changedFull Modding GuideBrowse Workshop Mods here: [dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3510313020"][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3510288204&searchtext="]
added2025-06-27.0Added Steam Workshop / modding support.

Windward Horizon changes

addedJune’s been a huge month for Windward Horizon. Since launch, we’ve been updating the game almost daily, introduced modding tools, patched major bugs, added Steam Workshop support, and are laying the groundwork for the upcoming raid content.
changed[dynamiclink href="https://store.steampowered.com/app/2665460/Windward_Horizon/"]
addedYou can now browse, install, and share your mods directly through the Workshop. From skins, gameplay tweaks to full-blown community localizations. Some community members have already started working on some interesting projects, and I'm eager to see how they turn out!
addedNew commands like /extract, /newmod , and UI support for mod selection have also been added to make creating and managing mods easier
changedBrowse Workshop Mods here: [dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3510313020"][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3510288204&searchtext="]

June’s been a huge month for Windward Horizon. Since launch, we’ve been updating the game almost daily, introduced modding tools, patched major bugs, added Steam Workshop support, and are laying the groundwork for the upcoming raid content.

Here’s everything we rolled out this month:

Steam Summer Sale - 10% Off

Perfect time to join the crew or gift a copy to a friend

[dynamiclink href="https://store.steampowered.com/app/2665460/Windward_Horizon/"]

Steam Workshop Support - Now Live

You can now browse, install, and share your mods directly through the Workshop. From skins, gameplay tweaks to full-blown community localizations. Some community members have already started working on some interesting projects, and I'm eager to see how they turn out!

New commands like /extract, /newmod, and UI support for mod selection have also been added to make creating and managing mods easier

Full Modding Guide

Browse Workshop Mods here: [dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3510313020"][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3510288204&searchtext="]

Patch Notes

2025-06-27.0

  • Added Steam Workshop / modding support.

  • Made the /extract command extract the actual game's files rather than the current data (which may include modded values).

  • Added a new /newmod command that creates a blank mod without any data.

  • The game now makes a backup of the player's save file before mods are enabled.

  • Fixed the grog's projectile barrel not having the proper color, the way the explosive barrel projectile did.

  • Choosing a different language now enables the legible text option by default.

  • Language selection is now correctly persistent when re-launching the game.

  • Added a way to replace entire config nodes, not just append to them.

  • Increased the movement speed of the virtual cursor when the controller stick's direction is maxed out.

  • The ship config file can now specify a default (starting) ship rather it being hard-coded to be the sloop.

  • Changed how and when the world config gets reset/updated to make it work better with mods.

  • Mods that include textures are now marked as having game assets, and mods only tie to the player if they modify the relevant configuration or alter conversation files. Mods with assets or textures don't force the player to be marked as modded.

  • Fixed player showing up under their old name in chat after choosing a new character on a public server.

  • Fixed the mod manager not calculating the mod hashes correctly.

  • The starting location is now more randomized and is no longer in the middle of the world.

2025-06-19.0

  • Added an /extract command to extract all of the game's config, conversation, and localization data into a brand-new mod. Use this to see how the game works. Change anything you want, or use it as a guide for your mods. Guide coming soon (next week).

  • Non-artifact items will now gain XP twice as quickly.

  • Fixed the message of the day not showing up upon joining the server.

  • Added a mod selection dialog window that shows up if you have mods available.

  • Skills that apply buffs can now be used even if the buff is already active (which will refresh its duration and/or increase the number of stacks)

2025-06-17.0

  • Added the option to replace the handwritten-looking fancy font with a clear, legible one.

  • Added a way to set the message-of-the-day with the /motd command available to server admins.

  • Slightly improved SotL and Frigate's base turning rate.

  • Added a more obvious way of editing existing campaign settings.

  • Some more tweaks to /rename to make it work better.

  • Your ship will now automatically anchor while fishing, diving, in a conversation, or interacting with a town.

2025-06-16.0

  • Fixed ship type not being tied to the region's position properly in co-op type instances with level scaling

Source

Steam News / 1 July 2025

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