What changed
1 fix1 addition2 changes0 removals
- Workshop
- Server
- Gameplay
- Balance
changedThis week will be dry on patch notes as I'm going to be working on Steam Workshop/modding support. This means a good chunk of my time will be spent creating a modding guide, and there is a lot to cover... But in the meantime, here are the patch notes from the past few days:
fixed2025-06-16.0Fixed ship type not being tied to the region's position properly in co-op type instances with level scaling disabled. - Removed bosses from co-op missions on lower tier difficulties in Solo mode. - Added a slider to world options that controls the speed at which provinces will grow their population, letting you raise it up to 10x the base speed. - Boss tier NPCs will no longer have the ability to repair themselves out of combat. - Fixed a bug in the networking code that was causing oddities, and was potentially the cause of the strange tower issues. (server admins should update their server executable) - Made the /rename command work in multiplayer as well.
added2025-06-14.0The SotL unlock story is now in. - Provinces under a trade embargo may now offer a quest to lift it.
changed2025-06-13.0If the player is awarded loot with full inventory, it will now drop in the ocean next to the player's ship. - Projectiles that explode near the ship can now be reflected by Giant Net as well. - Instances will no longer show up for anyone until the owner has finished creating the region. - Instances will no longer show up for anyone not on the same version as the host. - Fixed the shipyard price not reflecting the ship's actual cost properly. - Cleaned up the Alvana/Rowdy/Silvano story flags, simplifying them. If your progress is stuck, use /resetAlvana to restart it. - Fixed one option in Alvana's story (be better than your father) that was causing the story to reset to a much earlier state. - All ships will now be removed at the end of coups.
Windward Horizon changes
changedThis week will be dry on patch notes as I'm going to be working on Steam Workshop/modding support. This means a good chunk of my time will be spent creating a modding guide, and there is a lot to cover... But in the meantime, here are the patch notes from the past few days:
fixedFixed ship type not being tied to the region's position properly in co-op type instances with level scaling disabled. - Removed bosses from co-op missions on lower tier difficulties in Solo mode. - Added a slider to world options that controls the speed at which provinces will grow their population, letting you raise it up to 10x the base speed. - Boss tier NPCs will no longer have the ability to repair themselves out of combat. - Fixed a bug in the networking code that was causing oddities, and was potentially the cause of the strange tower issues. (server admins should update their server executable) - Made the /rename command work in multiplayer as well.
addedThe SotL unlock story is now in. - Provinces under a trade embargo may now offer a quest to lift it.
changedIf the player is awarded loot with full inventory, it will now drop in the ocean next to the player's ship. - Projectiles that explode near the ship can now be reflected by Giant Net as well. - Instances will no longer show up for anyone until the owner has finished creating the region. - Instances will no longer show up for anyone not on the same version as the host. - Fixed the shipyard price not reflecting the ship's actual cost properly. - Cleaned up the Alvana/Rowdy/Silvano story flags, simplifying them. If your progress is stuck, use /resetAlvana to restart it. - Fixed one option in Alvana's story (be better than your father) that was causing the story to reset to a much earlier state. - All ships will now be removed at the end of coups.
This week will be dry on patch notes as I'm going to be working on Steam Workshop/modding support. This means a good chunk of my time will be spent creating a modding guide, and there is a lot to cover... But in the meantime, here are the patch notes from the past few days:
2025-06-16.0
- Fixed ship type not being tied to the region's position properly in co-op type instances with level scaling disabled. - Removed bosses from co-op missions on lower tier difficulties in Solo mode. - Added a slider to world options that controls the speed at which provinces will grow their population, letting you raise it up to 10x the base speed. - Boss tier NPCs will no longer have the ability to repair themselves out of combat. - Fixed a bug in the networking code that was causing oddities, and was potentially the cause of the strange tower issues. (server admins should update their server executable) - Made the /rename command work in multiplayer as well.
2025-06-14.0
- The SotL unlock story is now in. - Provinces under a trade embargo may now offer a quest to lift it.
2025-06-13.0
- If the player is awarded loot with full inventory, it will now drop in the ocean next to the player's ship. - Projectiles that explode near the ship can now be reflected by Giant Net as well. - Instances will no longer show up for anyone until the owner has finished creating the region. - Instances will no longer show up for anyone not on the same version as the host. - Fixed the shipyard price not reflecting the ship's actual cost properly. - Cleaned up the Alvana/Rowdy/Silvano story flags, simplifying them. If your progress is stuck, use /resetAlvana to restart it. - Fixed one option in Alvana's story (be better than your father) that was causing the story to reset to a much earlier state. - All ships will now be removed at the end of coups.