What changed
1 fix0 additions0 changes0 removals
fixedGuard towers and lighthouses can now be placed anywhere within a certain radius of towns, and no longer require being placed on top of pre-determined building spots. - Added the ability to mix dyes together to create new combinations. - Upkeep resource consumption is now randomized, so provinces will consume a variety of goods now instead of the same ones over and over. - Fixed Summon Allies skill always being unusable after the world reset. - World map being open will no longer force the virtual cursor to be on if there is a dialog or a conversation window open. - Fixed flying ships by adding a work-around. Turns out my matter density code used in buoyancy calculations was all kinds of wrong. Fixing it completely altered the game's established physics-based behaviour, so it's not something that should be undertaken at this point. A work-around will do. - Added an option to turn off ship debris in order to save on performance. - Some tweaks to talents. Venom now stacks to 30, and that talent also gets an additional debuff with Commanding Presence talented. - Proc events can now specify which talents must be unlocked for them to appear. Currently not visualized if not unlocked, however. - Regional challenge level is now set when the region is created, and is only temporarily altered by coups. - Instance challenge is now always defaulted to single player, unless it's from multiplayer (co-op) missions, in which case it'll use the multiplayer version. If the world is set to single player, both are the same regardless. - Combat instances with their challenge threshold far exceeding the player's current will no longer be visible to players. - Town inventory and dropped items are now correctly capped by the region's level when level scaling is turned off.
Windward Horizon changes
fixedGuard towers and lighthouses can now be placed anywhere within a certain radius of towns, and no longer require being placed on top of pre-determined building spots. - Added the ability to mix dyes together to create new combinations. - Upkeep resource consumption is now randomized, so provinces will consume a variety of goods now instead of the same ones over and over. - Fixed Summon Allies skill always being unusable after the world reset. - World map being open will no longer force the virtual cursor to be on if there is a dialog or a conversation window open. - Fixed flying ships by adding a work-around. Turns out my matter density code used in buoyancy calculations was all kinds of wrong. Fixing it completely altered the game's established physics-based behaviour, so it's not something that should be undertaken at this point. A work-around will do. - Added an option to turn off ship debris in order to save on performance. - Some tweaks to talents. Venom now stacks to 30, and that talent also gets an additional debuff with Commanding Presence talented. - Proc events can now specify which talents must be unlocked for them to appear. Currently not visualized if not unlocked, however. - Regional challenge level is now set when the region is created, and is only temporarily altered by coups. - Instance challenge is now always defaulted to single player, unless it's from multiplayer (co-op) missions, in which case it'll use the multiplayer version. If the world is set to single player, both are the same regardless. - Combat instances with their challenge threshold far exceeding the player's current will no longer be visible to players. - Town inventory and dropped items are now correctly capped by the region's level when level scaling is turned off.
- Guard towers and lighthouses can now be placed anywhere within a certain radius of towns, and no longer require being placed on top of pre-determined building spots. - Added the ability to mix dyes together to create new combinations. - Upkeep resource consumption is now randomized, so provinces will consume a variety of goods now instead of the same ones over and over. - Fixed Summon Allies skill always being unusable after the world reset. - World map being open will no longer force the virtual cursor to be on if there is a dialog or a conversation window open. - Fixed flying ships by adding a work-around. Turns out my matter density code used in buoyancy calculations was all kinds of wrong. Fixing it completely altered the game's established physics-based behaviour, so it's not something that should be undertaken at this point. A work-around will do. - Added an option to turn off ship debris in order to save on performance. - Some tweaks to talents. Venom now stacks to 30, and that talent also gets an additional debuff with Commanding Presence talented. - Proc events can now specify which talents must be unlocked for them to appear. Currently not visualized if not unlocked, however. - Regional challenge level is now set when the region is created, and is only temporarily altered by coups. - Instance challenge is now always defaulted to single player, unless it's from multiplayer (co-op) missions, in which case it'll use the multiplayer version. If the world is set to single player, both are the same regardless. - Combat instances with their challenge threshold far exceeding the player's current will no longer be visible to players. - Town inventory and dropped items are now correctly capped by the region's level when level scaling is turned off.