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Steam News30 January 201511y ago

January Wrap-up

Ahoy there, landlubber Captain! Another month of sailing the high seas comes to a close, heralding more improvements, bug fixes and new additions for you to explore.

Full notes

Full Windward update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions10 changes3 removals
  • Gameplay
  • Maps
  • Balance
  • Server
  • Events
addedAhoy there, landlubber Captain! Another month of sailing the high seas comes to a close, heralding more improvements, bug fixes and new additions for you to explore. Improved Steam integration brings forth Trading Cards -- a frequently asked-for feature, as well as cloud-based saves. You can now play on your PC, then continue on your Macbook without missing a beat! Speaking of missing things, don't miss out on the new 6th faction that was recently added to the game. You won't find it at world creation, but you may find its presence known here and there thanks to the recent addition of liberated towns that lets other factions participate in your conquests alongside you. Joining this new faction won't be as easy as others, but those who do manage to obtain the purple flag are in for a few surprises. Solani Syndicate, as the faction is called, is essentially an organized criminal organization with their own unique rule-breaking perks that are yours to discover. Plunder the full set of patch notes below, and don't forget to give your feedback regarding the game's progress on the forum .
added2015-01-30You can now rename towns again.
changed2015-01-30Establishing embassies should now immediately update the world map.
added2015-01-30Added a mod selection window to the start of the game.
added2015-01-30Player characters now get bound to mods used to play them. This means that once you play with a specific mod enabled, you will always need this mod to play with that character. You will be warned before this irreversible binding takes hold.
added2015-01-30When players capture pirate-controlled towns, there is now a chance that they will liberate it for another non-hostile faction instead. For example: a Valiant player captures a pirate town, and instead of it becoming a Valiant town, it becomes a Consulate town. This will add some diversity as well as let players gain reputation with other factions.

Windward changes

addedAhoy there, landlubber Captain! Another month of sailing the high seas comes to a close, heralding more improvements, bug fixes and new additions for you to explore. Improved Steam integration brings forth Trading Cards -- a frequently asked-for feature, as well as cloud-based saves. You can now play on your PC, then continue on your Macbook without missing a beat! Speaking of missing things, don't miss out on the new 6th faction that was recently added to the game. You won't find it at world creation, but you may find its presence known here and there thanks to the recent addition of liberated towns that lets other factions participate in your conquests alongside you. Joining this new faction won't be as easy as others, but those who do manage to obtain the purple flag are in for a few surprises. Solani Syndicate, as the faction is called, is essentially an organized criminal organization with their own unique rule-breaking perks that are yours to discover. Plunder the full set of patch notes below, and don't forget to give your feedback regarding the game's progress on the forum .
addedYou can now rename towns again.
changedEstablishing embassies should now immediately update the world map.
addedAdded a mod selection window to the start of the game.
addedPlayer characters now get bound to mods used to play them. This means that once you play with a specific mod enabled, you will always need this mod to play with that character. You will be warned before this irreversible binding takes hold.

Ahoy there, landlubber Captain! Another month of sailing the high seas comes to a close, heralding more improvements, bug fixes and new additions for you to explore. Improved Steam integration brings forth Trading Cards -- a frequently asked-for feature, as well as cloud-based saves. You can now play on your PC, then continue on your Macbook without missing a beat! Speaking of missing things, don't miss out on the new 6th faction that was recently added to the game. You won't find it at world creation, but you may find its presence known here and there thanks to the recent addition of liberated towns that lets other factions participate in your conquests alongside you. Joining this new faction won't be as easy as others, but those who do manage to obtain the purple flag are in for a few surprises. Solani Syndicate, as the faction is called, is essentially an organized criminal organization with their own unique rule-breaking perks that are yours to discover. Plunder the full set of patch notes below, and don't forget to give your feedback regarding the game's progress on the forum .

2015-01-30

  • You can now rename towns again.

  • Establishing embassies should now immediately update the world map.

  • Added a mod selection window to the start of the game.

  • Player characters now get bound to mods used to play them. This means that once you play with a specific mod enabled, you will always need this mod to play with that character. You will be warned before this irreversible binding takes hold.

  • When players capture pirate-controlled towns, there is now a chance that they will liberate it for another non-hostile faction instead. For example: a Valiant player captures a pirate town, and instead of it becoming a Valiant town, it becomes a Consulate town. This will add some diversity as well as let players gain reputation with other factions.

  • In PvE situations all non-pirate ships now count as one faction for the sake of team balancing. This should reduce lag and keep teams fairly balanced against the pirates.

  • Slightly reduced the effectiveness of Diplomacy when it comes to aggro range reduction.

  • Flags will no longer be awarded if the player already has them in the vault.

  • Path trail will now be visible over terrain as well, not just water.

  • Enabled cloud saves.

2015-01-29

  • Servers that get removed from the public list will now be immediately removed on clients that are watching the server list.

  • Lobby server (used for the server list) will now correctly remove stale servers.

  • Hopefully properly fixed an issue that was preventing public servers from reconnecting to the lobby (server list).

  • Town icons will now always be on top.

  • Unequipping a flag no longer resets the cooldown timer.

  • Syndicate now requires players to have at least 50 talent points before offering them to join.

  • Added a new skill that will be granted to players after 10 minutes of combat. It’s called I.W.I.N. and I’ll let you guess what it does…

  • Added two new quests that you will find among the floating loot.

  • Certain quests will now offer items as rewards

  • Added /anonymous mode that will hide player’s country flag as well as make them hidden from /who all.

  • Spyglass will now provide extra zoom on larger ships.

  • 29.1: Trading cards are live.

  • 29.1Improved Syndicate’s base colors a bit.

2015-01-28

  • Syndicate players will no longer see “can’t capture anything here” messages.

  • Made Windward work on 4k monitors / TVs.

  • New players will now always

Source

Steam News / 30 January 2015

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