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Steam News4 June 20262mo ago

Progress Update

There will be no update this week, as we have been focusing on the members update and we were also sick for few days.

Full notes

Full Winds of Valen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Store
addedWe have finished the new bosses' mechanics and have started working on the visuals. For high level boss, we currently can't beat it ourselves with flat 70s stats but we could with more practice which is exactly the kind of difficulty we are aiming for.
changedSince this update is coming with the first quest we are making many systems to support it, Quest system, Dialogue system, Scripted events system and Instances (for bosses etc). All this stuff took a lot of upfront work but enables us to do some much more in the future, e.g. more quests, filling the world with friendly NPCs, shopkeepers etc.

Winds of Valen changes

addedWe have finished the new bosses' mechanics and have started working on the visuals. For high level boss, we currently can't beat it ourselves with flat 70s stats but we could with more practice which is exactly the kind of difficulty we are aiming for.
changedSince this update is coming with the first quest we are making many systems to support it, Quest system, Dialogue system, Scripted events system and Instances (for bosses etc). All this stuff took a lot of upfront work but enables us to do some much more in the future, e.g. more quests, filling the world with friendly NPCs, shopkeepers etc.

There will be no update this week, as we have been focusing on the members update and we were also sick for few days. To give you a quick look at our progress:

  • We have finished the new bosses' mechanics and have started working on the visuals. For high level boss, we currently can't beat it ourselves with flat 70s stats but we could with more practice which is exactly the kind of difficulty we are aiming for.

  • Since this update is coming with the first quest we are making many systems to support it, Quest system, Dialogue system, Scripted events system and Instances (for bosses etc). All this stuff took a lot of upfront work but enables us to do some much more in the future, e.g. more quests, filling the world with friendly NPCs, shopkeepers etc.

  • We have finished all the technical work behind members functionality, this is a big milestone for us that had lot of dependencies such as the character system. Now that this is sorted we can fully focus making content and making the game better which we greatly prefer working on.

Source

Steam News / 4 June 2026

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