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Steam News5 May 20263mo ago

Monetization & Development Roadmap

As we move forward with the development of Winds of Valen, we want to clarify our plans for both future development and monetization.

In this update8

Full notes

Full Winds of Valen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions7 changes1 removal
  • Gameplay
  • Store
  • Balance
  • Server
changedAs we move forward with the development of Winds of Valen , we want to clarify our plans for both future development and monetization. We know monetization isn't glamorous, but how it is handled can fundamentally affect gameplay and ultimately make or break a game. We believe you deserve full clarity on the game’s future and how we intend to support its development long-term.
addedOur Core CommitmentNo Microtransactions (MTX): We will not add any MTX to the game, with exception of account services such as character slots.
changedOur Core CommitmentWhy not just Cosmetics? Selling cosmetics goes against our core design pillar of satisfying progression. We want the coolest gear to come from high-level gameplay, not a credit card. Furthermore, monetizing this way would force us to spend valuable dev time constantly pushing out skins rather than focusing on making a better game every week.
changedThe Choice: A Subscription ModelFairness: It ensures that every player has the same experience and that cosmetics remain a reward for gameplay, not a purchase.
changedPricing & Membership BenefitsCharacter Slots: One subscription covers all characters on your account. Extra character slots can be purchased as a one-off fee of $5 USD.
changedPricing & Membership BenefitsMultiboxing: One sub allows for one simultaneous login. To play on multiple characters at once, you will need multiple subscriptions, which stack.

Winds of Valen changes

changedAs we move forward with the development of Winds of Valen , we want to clarify our plans for both future development and monetization. We know monetization isn't glamorous, but how it is handled can fundamentally affect gameplay and ultimately make or break a game. We believe you deserve full clarity on the game’s future and how we intend to support its development long-term.
addedNo Microtransactions (MTX): We will not add any MTX to the game, with exception of account services such as character slots.
changedWhy not just Cosmetics? Selling cosmetics goes against our core design pillar of satisfying progression. We want the coolest gear to come from high-level gameplay, not a credit card. Furthermore, monetizing this way would force us to spend valuable dev time constantly pushing out skins rather than focusing on making a better game every week.
changedFairness: It ensures that every player has the same experience and that cosmetics remain a reward for gameplay, not a purchase.
changedCharacter Slots: One subscription covers all characters on your account. Extra character slots can be purchased as a one-off fee of $5 USD.

As we move forward with the development of Winds of Valen, we want to clarify our plans for both future development and monetization. We know monetization isn't glamorous, but how it is handled can fundamentally affect gameplay and ultimately make or break a game. We believe you deserve full clarity on the game’s future and how we intend to support its development long-term.

Our Core Commitment

Before we get to anything, we want to clarify some things we will NOT be doing.

  • No Microtransactions (MTX): We will not add any MTX to the game, with exception of account services such as character slots.

  • No Pay-to-Win: We are not interested in making a pay-to-win game. We will never sell power or convenience items like extra inventory space, as we believe everyone should play on a level playing field.

  • Why not just Cosmetics? Selling cosmetics goes against our core design pillar of satisfying progression. We want the coolest gear to come from high-level gameplay, not a credit card. Furthermore, monetizing this way would force us to spend valuable dev time constantly pushing out skins rather than focusing on making a better game every week.

The Choice: A Subscription Model

We believe a subscription-based model is the most honest and consumer-friendly way to sustain an MMORPG long-term.

  • Sustainability: Unlike "Buy-to-Play," which is unsustainable without additional MTX, a sub allows us to focus entirely on making the best game possible.

  • Fairness: It ensures that every player has the same experience and that cosmetics remain a reward for gameplay, not a purchase.

  • Focus: It lets us spend 100% of our development time on content and mechanics.

The Road Ahead

To show you exactly what we have planned for the game, we are excited to share our Development Roadmap. This outlines our plans for the Members Release, near term content post members release and future content.

Steam post image The Members Update is what we are actively working on, we are expecting it to take us another month. We will give an exact release date once we are closer to finishing it. This will also mean patches will be on the smaller side until then.

As of next patch you will be able to find this roadmap in-game, and we planning on keeping it up to date as updates come out.

Pricing & Membership Benefits

Here's how the membership subscription model is going to work.

  • Membership Cost: $5 USD per month.

  • Character Slots: One subscription covers all characters on your account. Extra character slots can be purchased as a one-off fee of $5 USD.

  • Multiboxing: One sub allows for one simultaneous login. To play on multiple characters at once, you will need multiple subscriptions, which stack.

Membership Comparison

Here's a breakdown of a Free Player vs a Member vs a stacked Member

FeatureFree Player1 Subscription2+ Subscriptions
Simultaneous Logins112, 3, etc.
Free ContentYes (All Characters)Yes (All Characters)Yes (All Characters)
Members ContentNoYes (All Characters)Yes (All Characters)
Extra Bank SpaceNoYes (All Characters)Yes (All Characters)
Vote on UpdatesNoYesYes

Non Steam Accounts Deprecated

Due to technical limitations, we cannot receive payments from accounts that are not linked to steam and therefore cannot become members or buy character slots. For this reason we have already disabled signing up as an email account and will be providing a way to migrate your non steam account and its characters to a steam account. If you have a non steam account you have two options for migration:

  1. If you do NOT already have a steam linked account, you can login to your account after launching through steam, this will show a popup prompting you to link your account to steam.
  2. If you DO already have a steam linked account, you will be able to transfer your characters from non steam linked account to your steam linked account. We will provide more details once this is implemented which will be before members release.

How Free and Members Players Interact

We want a unified community, so free and members players can co-exist on the same servers.

  • Free Access: All current content will remain free.

  • Members AccessNew content will mostly be members-only. Free players cannot access members areas or interact with members items via trading, shops, ground pickups, or any other way.
  • Lapsed Subscriptions: If your subscription ends, you keep your members' items, but you cannot use them. Equipped members' items will stop providing stats.

  • Banking for Lapsed SubsAny items stored in the "Members Only" extra bank space can only be withdrawn once a subscription lapses; you will not be able to deposit new items into those slots until you resubscribe.

Personal Note from us

We are incredibly grateful for the support we have received so far. We are a self-funded, two-man development team, and we are 100% independent. We truly love the artform of video games and we want to stay entirely developer owned so that making a great game always comes first, and making profit never overtakes that. For this purpose we have not, and do not plan to take any investment, funding or publisher. This definitely makes things harder in the short term but we believe this will pay off in the long term with a hopefully amazing game made with pure intentions. Head Coach & Dog

Source

Steam News / 5 May 2026

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