Winds of Valen
Steam News 13 March 20262mo ago

Archery Update

Our first new combat skill, Archery, is here! This is just the very beginning of Archery content. We will be adding more very soon. Feature Added archery skill, bows, arrows and tier 1 evasion armor Added new ranged pow…

Update log

Full Winds of Valen update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix6 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Store
addedOur first new combat skill, Archery, is here! This is just the very beginning of Archery content. We will be adding more very soon.
addedAdded archery skill, bows, arrows and tier 1 evasion armor
addedAdded new ranged power stat Amulets and rings now have both melee and ranged power stats.
addedAdded new early level farm area with new mobs and a new ranged boss
addedAdded new ring indicator under the enemy that shows up when you are currently attacking the target. This is to help players understand the state of the attack command. For example, if you move or drink a potion, the ring will disappear.
changedAttack cooldown rework Previously, cancelling an attack would put your attack on cooldown for full amount even if you cancelled the animation early. Now, if you cancel an attack early (before landing your attack), the attack will be on 1 second cooldown. The cooldown amount remains the same if you landed your attack This should improve the responsiveness of combat and allow you to react without being too punished.

Our first new combat skill, Archery, is here! This is just the very beginning of Archery content. We will be adding more very soon.

Feature

  • Added archery skill, bows, arrows and tier 1 evasion armor

  • Added new ranged power stat

    • Amulets and rings now have both melee and ranged power stats.

  • Added new early level farm area with new mobs and a new ranged boss

  • Added new ring indicator under the enemy that shows up when you are currently attacking the target. This is to help players understand the state of the attack command. For example, if you move or drink a potion, the ring will disappear.

  • Attack cooldown rework

    • Previously, cancelling an attack would put your attack on cooldown for full amount even if you cancelled the animation early. Now, if you cancel an attack early (before landing your attack), the attack will be on 1 second cooldown.

    • The cooldown amount remains the same if you landed your attack

    • This should improve the responsiveness of combat and allow you to react without being too punished.

Bug fixes

  • Fixed boss hp bar blocking clicks

Misc

  • Added a new input binding that lets you toggle ground item names. Default key is 'B'. This can be changed in the settings under Input/HUD

  • Coins can now stack to 1000m in bank

Source

Steam News / 13 March 2026

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