Update log
Full Winds of Valen update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Store
Our first new combat skill, Archery, is here! This is just the very beginning of Archery content. We will be adding more very soon.
Feature
Added archery skill, bows, arrows and tier 1 evasion armor
Added new ranged power stat
Amulets and rings now have both melee and ranged power stats.
Added new early level farm area with new mobs and a new ranged boss
Added new ring indicator under the enemy that shows up when you are currently attacking the target. This is to help players understand the state of the attack command. For example, if you move or drink a potion, the ring will disappear.
Attack cooldown rework
Previously, cancelling an attack would put your attack on cooldown for full amount even if you cancelled the animation early. Now, if you cancel an attack early (before landing your attack), the attack will be on 1 second cooldown.
The cooldown amount remains the same if you landed your attack
This should improve the responsiveness of combat and allow you to react without being too punished.
Bug fixes
Fixed boss hp bar blocking clicks
Misc
Added a new input binding that lets you toggle ground item names. Default key is 'B'. This can be changed in the settings under Input/HUD
Coins can now stack to 1000m in bank
Source
