Winds of Valen
Steam News 16 February 20263mo ago

1.6.0 Fishing and Potion Making Update

This is a huge update with our first new skills and a tonne of balance changes and reworks. We won't spoil too much of fishing and potion making in the patch notes as we want you to experience it yourselves. There's als…

Update log

Full Winds of Valen update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix7 additions7 changes0 removals
  • Balance
  • Gameplay
  • Store
  • UI and audio
  • Fixes
  • Server
addedThis is a huge update with our first new skills and a tonne of balance changes and reworks. We won't spoil too much of fishing and potion making in the patch notes as we want you to experience it yourselves. There's also some potentially controversial changes that we will post an in-depth explanation for clarity on why we think its the best choice for the game.
addedNew Fishing Skill, allows you to obtain both tradeable and untradeable resources and rewards
addedNew Potion Making Skill, allows you to craft both tradeable and untradeable potions
addedNew Dynamic Potions, potions strength is determined by potion type and vial size
addedNew Gems for Mithril and Gold rocks
changedItems can now be untradeable
5x +0.005 to 1

This is a huge update with our first new skills and a tonne of balance changes and reworks. We won't spoil too much of fishing and potion making in the patch notes as we want you to experience it yourselves. There's also some potentially controversial changes that we will post an in-depth explanation for clarity on why we think its the best choice for the game.

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Features

  • New Fishing Skill, allows you to obtain both tradeable and untradeable resources and rewards

  • New Potion Making Skill, allows you to craft both tradeable and untradeable potions

  • New Dynamic Potions, potions strength is determined by potion type and vial size

  • New Gems for Mithril and Gold rocks

  • Items can now be untradeable

  • Roof can now be hidden by hover over with cursor or being inside building. Only applies to certain buildings atm

  • Skills and Skill orb UI now shows XP gain per hour

Bug fixes

  • Hitsplats appearing when you look back

  • Clicks being blocked by hitsplats

  • Pickaxe going through body during running animation

  • Loot appearing underground

  • Items not dropping directly under player

  • Boss could sometimes follow a player outside the arena and not attack

  • Fixed pathing over bumpy rocks

Misc

  • Attack animation now gets cancelled when you cancel an attack

  • Current server displayed in ESC menu top left

  • Current ping displayed in ESC menu top left

  • Game rules are now listed in game, and can be found in main menu and ESC menu

  • Combat xp formula changed from 1.5x + 0.005 per lvl to 1x + 0.01 per lvl. More in-depth explanation can be found below.

  • All Gems are now untradeable. More in-depth explanation can be found below.

  • Untradeables are converted into half of their currency value and drop as coins on death in PvP, a way of recovering lost untradebles in PvP will be considered in the future.

  • Drop tables now offer more than just gold

  • Statue in town can now be clicked through

  • Potion shop now sells potions at a 2x premium to encourage players to make potions and trade with each other to get a better deal. We will monitor this change in case 2x is too little or too much.

Combat XP Changes

While balancing fishing and potion making—and playing the game undercover—we realized there is a big gap between the time spent on combat versus skills. Ideally, we want at least 50% of your progression to be combat, since that’s our deepest system and what all the other skills eventually lead into.

Right now, if you try to keep your skills balanced, combat levels up way too fast and you're quickly forced back to mining and smithing. This problem was only going to get worse once fishing and potions were added.

To fix this, we’ve changed the combat XP multiplier formula:

  • Old: 1.5x to 2x (combat levels 1-100)

  • New: 1x to 2x (combat levels 1-100) 2x to 2.5x (combat levels 100 - 200)

Overall, this is a nerf to combat XP against every current enemy except the Elf Warden. This will slow down early combat leveling, letting you enjoy the fights a bit more and maybe stay for an extra drop or two before you feel like you need to head back to skilling.

On top of this, we are looking at ways to speed up gathering skills by reducing the frequent bank trips that make you feel like just dropping your ore on the ground.

This change might feel strange for people who are already past level 40, since there isn't much incentive to train mining and smithing

Source

Steam News / 16 February 2026

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