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Full notes
Full Winds Of Arcana: Ruination update
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What changed
- Gameplay
- Security
- Balance
- Fixes
- Server
Winds Of Arcana: Ruination changes
Thank you for diving into Winds of Arcana: Ruination! Your feedback has been invaluable, and today’s update is all about refining your journey—cleaning up progression quirks, fixing collision issues, and improving the overall feel of exploration. Please keep the reports coming; we’re listening and polishing the game step by step with your help.
NEW FEATURES
Added a new option: Disable Controller Vibrations in Accessibility settings.
BUG FIXES
Gameplay & Progression
Fixed an issue where Aryn’s starting position in Shrinekeep was incorrect after returning from Oryn Forest.
Resolved an exploit allowing players to obtain Wall Climb earlier than intended, granting premature access to later areas. (Correct sequence now requires Wisp Hook first.)
Removed Player Lock for most small loot items across the game, improving movement flow.
Fixed an issue where standing under certain platforms and taking their aggro damage could teleport players beyond a boss fight.
Accessibility
Fixed an issue where the Show Enemy HP setting wasn’t being preserved between scene transitions.
Environment & Level Design
Addressed various collision problems that could cause players to get stuck inside walls.
Updated minor art issues in several scenes, including incorrectly overlapping levers.
Corrected instances where the Ichor item grant displayed the Demon Tear sprite.
Please keep the feedback coming! Whether it’s bugs, progression hurdles, or balance tweaks, we’re on it and will continue shipping improvements promptly.
You can reach out to us on our Discord Server if you need to ask any specific questions or recommend any improvements.
Love,
Team Brewed Games
Source
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