Update log
Full Windrose update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey, captains! We’re releasing another small update that fixes several issues. We’re closely monitoring your reports and will continue rolling out hotfixes and improvements.
Extracted changes
- Gameplay
- Performance
- Server
- Store
- Fixes
Patch Notes
Version: 0.10.0.6
Reduced disk space usage and optimized disk writes during gameplay.
Slightly improved performance during boarding.
Slightly improved performance when using ship artillery.
Player and ship action panels now execute actions when a button is pressed instead of when it is released.
Slightly adjusted attack and block animation transitions after equipping weapons for smoother and more responsive gameplay.
Added SaveWorkflow.md to the Dedicated Server root folder.
All plants placed by the player should now correctly snap to soil patches.
Items dropped on player-built soil patches will no longer fall through the ground.
Slightly updated onion flower visuals.
If two players are fighting different bosses simultaneously, killing one boss will no longer grant the achievement to the other player.
Disabled running multiple server instances on the same PC.
Fixed a known issue from the previous update where old worlds and characters could not be deleted correctly.
Fixed a rare bug where killing monsters in Stargazer Ruins could incorrectly count as a Jim Godart kill.
Fixed a bug that could occasionally cause ship artillery aiming to get stuck.
Fixed a bug where ship aiming could get stuck when interacting with a battery while blocking.
Fixed a bug that caused the "Unstuck" command to become unavailable while controlling a ship battery.
Fixed a crash that could occasionally occur when unequipping items from a ship.
Fixed an issue that prevented Dedicated Server users from changing settings in WorldDescription.json. For instructions, see DedicatedServer.md in the Dedicated Server root folder.
Source
