Full notes
Full Windowkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
New Features
Added "colored player attacks" toggle option
This makes attacks like bullets, lasers, etc. match the player's color
Added "colored" player visibility toggle option
This makes the colored background ring match the player's color in singleplayer
Added "simplified clones" toggle option
This strips down the object that is created when adding new mebo bodies or propagating any character, removing elements like player visibility rings/images, health labels, etc.
For performance reasons, this option will not have an effect on existing player bodies
Changes
Optimized input polling
Some optimizations to propagate clones
Several optimizations to mebo bodies, mebo's attacks, etc.
Fixes
Fixed crash when changing player visibility image after propagating
Fixed crash with interaction between slime and miasma
Fixed crash with interaction between propagate clone and charge orb
Fixed occasional crash when mebo bodies regenerate from propagate clones
Fixed issue causing miasma's source enemy to not appear in some cases
Source
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