Full notes
Full Windowkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Changes
Added background to manifest window
??? fight now waits for the first non-propagate clone character to leave the window
Changed mebo damage to only consider non-trapped bodies during ??? fight
??? fight's window no longer bounces off of disabled bodies or propagate clones
Fixes
Fixed Smiley arrow direction flipping when fake windows is disabled
Fixed window flashing when unlocking an achievement
Fixed music resetting occasionally when unlocking an achievement
Source
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