Full notes
Full Windowkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Workshop
- Balance
- Server
- UI and audio
Hi friends, I have another major update for you all :)
Windowkill now has full modding support and asset customization!
Window themes, cursors, backgrounds, skins, etc. can all be customized easily in the files. And for everything else, modding allows for unrestricted changes to the whole game! Read more about how to customize Windowkill here! Along with the update, I've also included the game's full source code. Not only that, but I've open-sourced all of Windowkill's original assets as well! Read all about this in the link above :)
If you want help with modding, or want to share your creations, feel free to join the discord!
In addition to this, I've added Trading Cards, Badges, Avatar Frames, Backgrounds, and Emoticons to the game on Steam.
And finally, the Windowkill OST is now available on Steam! If you want to help further support the musician keestak, please consider picking it up :)
(Also I've given the game a discount along with the update, maybe gift it to a friend if you already own it :)
Read below for the full changelog:
New Features
Added integrated modding support
Read more about how to download, create, and share mods here
Added built-in customization for many elements of the game, including:
Custom cursors
Window themes
Backgrounds (including custom shader support)
Backing textures
Music
Character skins
Player Visibility images
Added Steam Workshop support for both mods and custom assets
Added 5 new unlocks/achievements
Added new window themes
Added new custom cursors
Added custom cursor scale option
Added new "visibility image" feature
This is a togglable option that places an image over the player, for better visibility
Added "backing texture" option
This shows a texture in the backing window instead of just a flat color.
Added "show health on player" option
Added "inverted shoot" option
Added "countdown when resuming" option
This enables the multiplayer unpause countdown for singleplayer
Added many missing translations
Changes
Redesigned the end screen to show upgrades, perks, etc.
Freezing now applies to tunnellers
Increased coin drop amount for epsilon slightly
Timed mode end screen now says "success!"
Aiming with buttons (e.g. arrow keys, or controller face buttons) now smooths the angle
Reduced the amount of size clamping done to windows on the title screen
Increased duration of Multiply
Added input delay for navigating the UI in multiplayer
Reduces enemy and boss spawn time while smiley is active
Achievements now check for unlock on load
In case there's a mismatch between local and cloud state
Timer now pauses while sitting in broken window
Changed "manifest" to "manifest..."
Player aim indicator now visible if using keyboard to aim
"Multi-mouse and keyboard" toggle now hidden behind a settings option
The "force starting monitor" option now dictates which monitor to use as the "center" when "single monitor only" is disabled
This causes windows like the options, shop, and title screen windows to spawn in the middle of a monitor rather than the middle of the whole screen, unless "auto" is selected
Control tooltips (such as "open shop with Spacebar") now display a different control when using controller vs keyboard
Control tooltips now have better names for controller buttons
Fixes
Fixed crash when using friend
Fixed non-qwerty keyboard layouts reporting incorrect key labels
Fixed aim angle snapping to mouse cursor when overlapping with the window
Fixed star, coin, health, etc. pickups triggering multiple times when colliding with overlapped
Source
Changelog.gg summarizes and formats this update. How we read updates.
