Full notes
Full Windowkill update
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What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Store
New Features
Added a new language, Vietnamese
Added "v-sync" option
Added "limit fps" and "max fps" options
Changes
The game now saves a backup of all the save files (located in "%appdata%\Godot\app_userdata\windowkill\backup" or "~/.local/share/godot/app_userdata/windowkill/backup")
This is a safety measure in case anyone runs into issues with Steam Cloud
Language list is now sorted
Spiker no longer teleports while laser is active
Spiker no longer shoots while teleporting
Obliterate now clears slime trails
Changed visuals of dependent options
Fixes
Fixed :)'s pointers behaving sporadically at lower framerates or high speeds
Fixed sweeper coin spawn location using bastion
Fixed zephyr's dash pushing window when detached
Fixed jumpy behavior when dragging some non-movable windows
Fixed windows not grabbing focus when they should (e.g. after closing shop/options window)
Fixed backing window sometimes appearing in front of some windows
Fixed end of timed mode unlocks not unlocking sometimes
Fixed drain not damaging tunnellers
Fixed "testers" section of credits being hidden
<3
Source
Changelog.gg summarizes and formats this update. How we read updates.
