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Steam News13 December 20187y ago

WIndlands 2 Update Released! Version 2.2.1

Version 2.2.1 13-Dec-2018 An update to Windlands 2 has been released and will be automatically downloaded if your platform is set to auto download. Welcome to the post launch patch Hunters!

Full notes

Full Windlands 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
fixedFixesFixed an issue when completing the game and re-entering the final portal was broken, it has now been repaired. - Fixed an issue with people getting stuck in Race mode if the host quits. Crossplay has been improved and now supports more than 2 players more efficiently. - Fixed incorrect controller icons in SteamVR interface. - Haptics for landing are now working as expected. - It’s now harder to pull yourself into the ground with grapples. - If you exited the game post entering the Desert the "Find Rah" quest marker could disappear, it now stays on as it should.
addedChangesWe have adjusted the movement system to have stronger brakes when sliding or landing on the floor, just push the movement in the opposite direction, the more you push the joy / pad the more of a brake will apply, this should allow almost instant breaking and stopping on an edge without sliding off. - We have reduced the bounce when landing with high impact. - We have added a turning sensitivity dial, this can also be be turned down to 0 to effectively stop all turning on controllers if you wish. This can also be achieved with layouts. - We have slightly tweaked the hand positions to better represent the controller positions. - We have improved the “pull into the ground” when holding down the extend hooks button. - We have added an objective marker for the first part of entering the desert as some people found it confusing that the objective was only shown when venturing further into the desert. - Once you have completed the starting options wizard, the subsequent times start at the single or multiplayer panel, you can still step backwards if you wish. - Doors have been made a little easier on Normal and Easy. - The Options Menu dials can now be turned fingers first or palm first orientations as some people naturally grab the dial with palm. - We have added some more official layouts into Steam Input 2.0, this include touch to move layouts. - We have removed almost all Parkour on Normal and Easy modes, lots of people find parkour is not what they want, we have kept parkour in hard mode as it adds extra difficulty. - We have added lots of bushes into the Mountain Section for Normal and Easy mode to make this area less frustrating and not be a blocker to completing the game. - The final door has been made easier to open. - We have adjusted the new game difficulty choice to make it more obvious that hook anything and perma-death modes are available in the advanced options. - The final boss difficulty has been reduced on Normal and Easy mode to be less frustrating. - The first boss speeds have been reduced on Normal and Easy mode, newcomers found the first encounter too hard. (tip : use the cover!) - The Grapple indicators have been

Version 2.2.1 13-Dec-2018 An update to Windlands 2 has been released and will be automatically downloaded if your platform is set to auto download. Welcome to the post launch patch Hunters! There’s a lot to get through in this release, see below for all changes & fixes. Your feedback is crucial in refining the Windlands 2 experience. Please keep it coming and enjoy the game, thank you for all your support!

Fixes

- Fixed an issue when completing the game and re-entering the final portal was broken, it has now been repaired. - Fixed an issue with people getting stuck in Race mode if the host quits. Crossplay has been improved and now supports more than 2 players more efficiently. - Fixed incorrect controller icons in SteamVR interface. - Haptics for landing are now working as expected. - It’s now harder to pull yourself into the ground with grapples. - If you exited the game post entering the Desert the "Find Rah" quest marker could disappear, it now stays on as it should.

Changes

- We have adjusted the movement system to have stronger brakes when sliding or landing on the floor, just push the movement in the opposite direction, the more you push the joy / pad the more of a brake will apply, this should allow almost instant breaking and stopping on an edge without sliding off. - We have reduced the bounce when landing with high impact. - We have added a turning sensitivity dial, this can also be be turned down to 0 to effectively stop all turning on controllers if you wish. This can also be achieved with layouts. - We have slightly tweaked the hand positions to better represent the controller positions. - We have improved the “pull into the ground” when holding down the extend hooks button. - We have added an objective marker for the first part of entering the desert as some people found it confusing that the objective was only shown when venturing further into the desert. - Once you have completed the starting options wizard, the subsequent times start at the single or multiplayer panel, you can still step backwards if you wish. - Doors have been made a little easier on Normal and Easy. - The Options Menu dials can now be turned fingers first or palm first orientations as some people naturally grab the dial with palm. - We have added some more official layouts into Steam Input 2.0, this include touch to move layouts. - We have removed almost all Parkour on Normal and Easy modes, lots of people find parkour is not what they want, we have kept parkour in hard mode as it adds extra difficulty. - We have added lots of bushes into the Mountain Section for Normal and Easy mode to make this area less frustrating and not be a blocker to completing the game. - The final door has been made easier to open. - We have adjusted the new game difficulty choice to make it more obvious that hook anything and perma-death modes are available in the advanced options. - The final boss difficulty has been reduced on Normal and Easy mode to be less frustrating. - The first boss speeds have been reduced on Normal and Easy mode, newcomers found the first encounter too hard. (tip : use the cover!) - The Grapple indicators have been

Source

Steam News / 13 December 2018

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