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Steam News28 November 20257mo ago

Lost & Altered | Balancing, QoL Patches & Stability

Hey All! First off, we just wanted to say a massive thank you to everyone who nominated Windblown for the Steam Awards. Seeing the community rally behind our game has been incredibly motivating for our whole team!

In this update3

Full notes

Full Windblown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes3 additions13 changes5 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Fixes
  • Maps
changedHey All!First off, we just wanted to say a massive thank you to everyone who nominated Windblown for the Steam Awards . Seeing the community rally behind our game has been incredibly motivating for our whole team! ❤️ Meanwhile we’ve been digging through your recent feedback and match data to cook up a fresh batch of improvements. Thank you all, -MT
changedBalancing⭐️ Lost Archipelago Weapons : Increased combo damage on Crocojaws , Golem Flail , Spinalsword & Worm Claws 0.7.1.11
addedBalancing⭐️ Weapons : Crocojaws : You can now change the direction of the Alterattack 0.7.1.12
changedBalancing⭐️ Weapons : Spinal Sword : 0.7.1.12 - Reduced the Alterattack movement speed slightly - Special "kill" effect's duration increased
changedBalancing⭐️ Weapons : Worm Claws : Alterattack can be interrupted way earlier (other languages will be localized afterward) 0.7.1.12
changedBalancing⭐️ Weapons : Golem Flail combo modified: - Increased breach potential (to stun enemies) 0.7.1.11 - Increased push force 0.7.1.11 - Beware, Dashing is locked for a bit longer between attacks 0.7.1.11 - Eased dash during the 2 last attacks of the combo 0.7.1.12

Windblown changes

changedFirst off, we just wanted to say a massive thank you to everyone who nominated Windblown for the Steam Awards . Seeing the community rally behind our game has been incredibly motivating for our whole team! ❤️ Meanwhile we’ve been digging through your recent feedback and match data to cook up a fresh batch of improvements. Thank you all, -MT
changed⭐️ Lost Archipelago Weapons : Increased combo damage on Crocojaws , Golem Flail , Spinalsword & Worm Claws 0.7.1.11
added⭐️ Weapons : Crocojaws : You can now change the direction of the Alterattack 0.7.1.12
changed⭐️ Weapons : Spinal Sword : 0.7.1.12 - Reduced the Alterattack movement speed slightly - Special "kill" effect's duration increased
changed⭐️ Weapons : Worm Claws : Alterattack can be interrupted way earlier (other languages will be localized afterward) 0.7.1.12

Hey All!

First off, we just wanted to say a massive thank you to everyone who nominated Windblown for the Steam Awards. Seeing the community rally behind our game has been incredibly motivating for our whole team! ❤️ Meanwhile we’ve been digging through your recent feedback and match data to cook up a fresh batch of improvements. Thank you all, -MT

Patch Notes

Note: ⭐️ indicates changes inspired by community feedback!

Balancing

  • ⭐️ Lost Archipelago WeaponsIncreased combo damage on Crocojaws , Golem Flail , Spinalsword & Worm Claws 0.7.1.11
  • ⭐️ Weapons: Crocojaws: You can now change the direction of the Alterattack 0.7.1.12

  • ⭐️ WeaponsSpinal Sword : 0.7.1.12 - Reduced the Alterattack movement speed slightly - Special "kill" effect's duration increased
  • ⭐️ Weapons: Worm Claws: Alterattack can be interrupted way earlier (other languages will be localized afterward) 0.7.1.12

  • ⭐️ WeaponsGolem Flail combo modified: - Increased breach potential (to stun enemies) 0.7.1.11 - Increased push force 0.7.1.11 - Beware, Dashing is locked for a bit longer between attacks 0.7.1.11 - Eased dash during the 2 last attacks of the combo 0.7.1.12
  • ⭐️ Trinkets: Smokey Dokey: Now triggers Dodges, thus dealing some damage and synergizing with Dodge-related Gifts 0.7.1.11

  • ⭐️ Affixes: You can no longer lose an affix by upgrading an item at the Thrift Shop (this could happen when the affix was replaced by a rare one). 0.7.1.10

  • ⭐️ Enemies: Ant's Egg: Hatch damage over time now starts after a short delay 0.7.1.16

QoL

  • ⭐️ Weapons: Spinal Sword: Made English and French descriptions clearer 0.7.1.12

  • ⭐️ No Flashes accessibility option is now applied on Blast's VFXs. 0.7.1.15

  • ⭐️ Co-op: UI: The multiplayer lobby list now clearly displays which rooms can be joined and which ones cannot. 0.7.1.11

  • ⭐️ Co-op / UIAdded several popup messages which explains clearly why you cannot join some online groups: 0.7.1.12 - Group is full - Expedition already started - Game difficulty not unlocked by player

Bugfixes

  • SoftlockArk : Improved how player death prevention is done, to prevent some rare locks. 0.7.1.10
  • ⭐️ Alterattack / Gobbling FishFixed an issue where hitting the Gobbling Fish did not count as a hit for charging the Alterattack Gauge. 0.7.1.11
  • ⭐️ WeaponsSpinalsword : Fixed a targeting issue that often caused attacks to miss. 0.7.1.11
  • ⭐️ Weapons: Golem Flail: No criticals-based affixes will be proposed anymore (this weapon has no criticals on its own) 0.7.1.14

  • ⭐️ WeaponsCrocojaws : Fixed the charged attack activating Brutality even when hitting objects (e.g. breakable jars) 0.7.1.14
  • ⭐️ Trial ChestsFixed being able to get items banned from your Deck or which are incompatible with your current build from those chests. 0.7.1.15
  • ⭐️ HUDFixed texts above the player being sometimes unreadable because they would appear on top of each other (e.g. Trinket up!, Bleed Infusion…) . 0.7.1.15
  • ⭐️

    Carving

    : Fixed cases where some enemies could not be

    carved

    when they fell out of the map. 0.7.1.16

  • ⭐️ TrinketsDetonado : Fixed cases where having multiple Detonados' effects active at the same time can send out enemies flying too far away. 0.7.1.16
  • ⭐️ Enemies: Fixed

    Naveless Octo

    and

    Big Tentacle

    enemies having a gigantic aggro range. 0.7.1.15

  • ⭐️ Enemies:

    Big Jar

    : Will no longer drop its Encrypted Memory right after breaking and will instead wait for the

    Golem Chicken

    variant inside it to be defeated. 0.7.1.15

  • ⭐️ Enemies: The

    Mushroom Warrior

    's poison pools can no longer appear outside of the islands 0.7.1.16

  • ⭐️ Memoreaper BossFixed the boss becoming invisible when using the Leafade Trinket. 0.7.1.16
  • ⭐️ Broken Banger Boss: Its lasers weren't destroyed when stuned and some lasers were missing 0.7.1.16

  • ⭐️ Naveless Warrior BossFixed starfall explosions could kill player after its death 0.7.1.16
  • ⭐️ Elite TraitsFixed Elite Starfall trait inflicting damage on the player after the enemy's death. 0.7.1.14
  • ⭐️ OverwhelmFixed readibility issues caused by its damages' text labels 0.7.1.16
  • Factory0.7.1.14 - Fixed having a secret place without rewards - Fixed having some secret path being unclear
  • ⭐️ Lost Archipelago0.7.1.14 - Fixed missing some decoration elements - Fixed having some gigantic elements placed in the middle of islands thus blocking the sight
  • ⭐️ IncubatorFixed having some decoration being placed in the middle of islands (rare) 0.7.1.14
  • ⭐️ LDFixed not being able to reach small islands where a chest is placed 0.7.1.13
  • ⭐️ Shop:

    Training Dummy: Some Gifts and other effects will now work on this dummy. Including scythe effects, trinket cooldown reduction, etc.

    0.7.1.15

  • ⭐️ Inventory: Dropped items will no longer displace other items on the ground 0.7.1.14

  • ⭐️ ShopFixed an issue where shop items could be moved 0.7.1.14
  • ⭐️ RTCs: Weapons are now hidden properly during the

    statue ritual at the onsen of the Sanctuary

    0.7.1.14

  • ⭐️ VFXsAdded a cap on the Blast VFXs so they clutter less the screen 0.7.1.16
  • Graphics: Fireworks Trinket will no longer draw squares on the ground 0.7.1.13

  • ⭐️ UI: Shop: When not discovered,

    Memonites

    won't be spoiled in the UI of the shop items. 0.7.1.16

  • UIFixed weapon category icon position in FREND's UI 0.7.1.10
  • ⭐️ UIRun End Stats : Fixed displaying negative numbers when you dealt more damage than your computer can comprehend (mostly in Endless) 0.7.1.10
  • UIFixed early access text being cropped 0.7.1.10
  • ⭐️ No Flashes accessibility optionFixed having some VFX ignoring it (e.g. Fireworks Trinket's explosion) 0.7.1.15
  • ⭐️ Co-op / Softlock / CavernsFixed team being stuck because the last remaining player alive cannot use ropes. Now ropes are always usable when you are inside caverns. 0.7.1.14
  • ⭐️ Co-op / Softlock: When a Boss arena's entry is stepped through: AFK players will now be teleported to the alive ones in order to prevent them from being blocked by the closed doors later on. 0.7.1.15

  • ⭐️ Co-op / GiftsMerged Scythe : Fixed merged scythes not displaying the right VFX in multiplayer. 0.7.1.15
  • ⭐️ Co-op / Trial ChestsFixed a visual issue in multiplayer where an absent player's chest elements could still be visible. 0.7.1.15
  • ⭐️ SaveFixed tooltip display mode toggling being triggering data save even if not changed (potential data corruption fix) 0.7.1.10
  • ⭐️ Minor bugfixes, text tweaks and object misalignment fixes several patches

Source

Steam News / 28 November 2025

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