Full notes
Full Wind Tunnel Flight Lab update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Thank you to all the players out there who have been enjoying the game so far! I hope you're having fun.
Here are the updates for V2.1:
When BananaMan is on the wall of the wind tunnel, reduce jittery movement of arrows in the radial direction.
Velocity and Acceleration are now based on the derivative of position, not would-be values from the sum of force equation.
When objects hit the wall, velocity in the blocked direction is forced to 0 and acceleration shows an impulse in response.
Balanced Bananaman model to be more predictable when coming out of Stable with a single direction of user input.
Added a dropdown to the settings menu to change to Windowed and Full Screen. UI scales with the window size.
Speed of Bananaman flight is no longer dependent on frame rate.
While in Infinite Flight, Bananaman is restricted from rotating about the z axis.
Adjusted speed for Panning, Zooming, and Rotating.
Drag and Weight arrow units update at all times when a unit change occurs. (Would not update while Bananaman was Stable.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
