Modified the issue of tool upgrade consuming coins and minerals Modified the issue of crops on farmland being able to be stacked and sown together Modified the issue where a certain shrub cannot be cut down The borderle
Full notes
Full Wind Story update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
UI and audio
fixedModified the issue of tool upgrade consuming coins and minerals Modified the issue of crops on farmland being able to be stacked and sown together Modified the issue where a certain shrub cannot be cut down The borderless window has removed the display of the taskbar at the bottom Reasonably reduced the range of action of the hoe Modified the situation where the waiting box sometimes disappears quickly after confirming sleep Modified the issue of fixed buildings being able to be moved for recycling Modification of clothing for up and down direction character movements Added different sound effects for entering the room Added left and right movement effects for different tools Automatically display the material interface when selecting a hoe Increased the opening hours of the building Fixed the issue where the action did not move after the tool upgrade Increased the operational status of amusement facilities during opening hours Added definition and statistics of farm power consumption Added the function of windmill power generation Increased the damage caused by wild boars to the farm
Wind Story changes
fixedModified the issue of tool upgrade consuming coins and minerals Modified the issue of crops on farmland being able to be stacked and sown together Modified the issue where a certain shrub cannot be cut down The borderless window has removed the display of the taskbar at the bottom Reasonably reduced the range of action of the hoe Modified the situation where the waiting box sometimes disappears quickly after confirming sleep Modified the issue of fixed buildings being able to be moved for recycling Modification of clothing for up and down direction character movements Added different sound effects for entering the room Added left and right movement effects for different tools Automatically display the material interface when selecting a hoe Increased the opening hours of the building Fixed the issue where the action did not move after the tool upgrade Increased the operational status of amusement facilities during opening hours Added definition and statistics of farm power consumption Added the function of windmill power generation Increased the damage caused by wild boars to the farm
Modified the issue of tool upgrade consuming coins and minerals Modified the issue of crops on farmland being able to be stacked and sown together Modified the issue where a certain shrub cannot be cut down The borderless window has removed the display of the taskbar at the bottom Reasonably reduced the range of action of the hoe Modified the situation where the waiting box sometimes disappears quickly after confirming sleep Modified the issue of fixed buildings being able to be moved for recycling Modification of clothing for up and down direction character movements Added different sound effects for entering the room Added left and right movement effects for different tools Automatically display the material interface when selecting a hoe Increased the opening hours of the building Fixed the issue where the action did not move after the tool upgrade Increased the operational status of amusement facilities during opening hours Added definition and statistics of farm power consumption Added the function of windmill power generation Increased the damage caused by wild boars to the farm