Full notes
Full Willy-Nilly Knight update
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What changed
- Balance
- Gameplay
- UI and audio
Willy-Nilly Knight changes
Stay awhile and listen! Double Dice Games studio is pleased to announce the full release of the classic RPG Willy-Nilly Khight on November 10th. Thanks to our early access players’ effort and support the game kicks ass — just the way our players and us wanted it to be. We are so grateful to all of you! Here are the long-awaited features of Willy-Nilly Khight’s full release version:
Ergonomic and flexible combat system, developed after our players’ feedback and requests;
Piercing, crushing and fire damage and immune modifiers now play the key role. For instance, skeletons are damaged by fire more efficiently than by piercing blows;
Unique appearance of equipped weapons. Each sword, bow, staff or maul now has an individual design when equipped;
Difficulty level can be selected. Now everyone can play — from kids to adults!
Added more monsters with new appearances and combat skills;
Added a bunch of interactive objects (crates, barrels, chests etc) with loot! And this is all for you!
Fully remastered sound effects: several environmental themes, a few combat themes, unique character and mob combat sounds;
Redesigned craft system, now it’s handier and more intuitive;
Improved nearly all graphic interfaces and made them even more usable!
This is not a complete list of all the new features that make the game handier, deliver better experience and engage players in the story deeper and easier. We would like to once again thank everybody who took part in the early access game testing for support and effective feedback. See you in the refreshed Willy-Nilly Khight on November 10th. :wnk_arthur::wnk_shield::wnk_sword:
Source
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