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Steam News18 November 20178y ago

Oculus Touch (with 360 degree roomscale) now supported!

If you have Oculus Touch, are setup for 360 degree roomscale, and have been waiting to play Willowisp VR on it, the wait is over! This actually came as a bit of a surprise to me.

Full notes

Full Willowisp VR update

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedIf you have Oculus Touch, are setup for 360 degree roomscale, and have been waiting to play Willowisp VR on it, the wait is over! This actually came as a bit of a surprise to me. To keep things simple starting out, I had developed Willowisp VR exclusively for the Vive, with the intention of adding additional code to support Oculus later on. Prior to even starting on that expansion, however, I received feedback from user testing that the game already worked on the Oculus Touch--the gameplay, the UI controls, even the dynamic island resizing! That said, if any of you see any issues at all with the game, please let me know on the forums and I will address it as soon as possible. Some deeper online research revealed that some cross-compatibility is built in to OpenVR, provided that the prefabs are organized a certain way (which mine just happened to be) and the game does not include certain controls/features (which do not apply to Willowisp VR). Needless to say, this was quite a pleasant surprise. Speaking of pleasant surprises, for those of you who already have the game, I look forward to seeing your names on the Leaderboards!

Willowisp VR changes

addedIf you have Oculus Touch, are setup for 360 degree roomscale, and have been waiting to play Willowisp VR on it, the wait is over! This actually came as a bit of a surprise to me. To keep things simple starting out, I had developed Willowisp VR exclusively for the Vive, with the intention of adding additional code to support Oculus later on. Prior to even starting on that expansion, however, I received feedback from user testing that the game already worked on the Oculus Touch--the gameplay, the UI controls, even the dynamic island resizing! That said, if any of you see any issues at all with the game, please let me know on the forums and I will address it as soon as possible. Some deeper online research revealed that some cross-compatibility is built in to OpenVR, provided that the prefabs are organized a certain way (which mine just happened to be) and the game does not include certain controls/features (which do not apply to Willowisp VR). Needless to say, this was quite a pleasant surprise. Speaking of pleasant surprises, for those of you who already have the game, I look forward to seeing your names on the Leaderboards!

If you have Oculus Touch, are setup for 360 degree roomscale, and have been waiting to play Willowisp VR on it, the wait is over! This actually came as a bit of a surprise to me. To keep things simple starting out, I had developed Willowisp VR exclusively for the Vive, with the intention of adding additional code to support Oculus later on. Prior to even starting on that expansion, however, I received feedback from user testing that the game already worked on the Oculus Touch--the gameplay, the UI controls, even the dynamic island resizing! That said, if any of you see any issues at all with the game, please let me know on the forums and I will address it as soon as possible. Some deeper online research revealed that some cross-compatibility is built in to OpenVR, provided that the prefabs are organized a certain way (which mine just happened to be) and the game does not include certain controls/features (which do not apply to Willowisp VR). Needless to say, this was quite a pleasant surprise. Speaking of pleasant surprises, for those of you who already have the game, I look forward to seeing your names on the Leaderboards!

Source

Steam News / 18 November 2017

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