Full notes
Full Willow Guard update
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What changed
- Gameplay
- Maps
- Events
- Balance
- UI and audio
Willow Guard changes
Steam post imageHello Willowguards!
It's been a little moment, but we've been hard at work behind the scenes to bring you this scintillating pre-Christmas update! I titled it the Loot Shower update because that's one of the central updates we're bringing you - a rebalancing of how resource delivery throughout the game (and, also, an update to how it LOOKS, just because).
Anyway, without further ado, here's the (selected) changelog for version 1.5.1:
Revamped the way loot is presented and the amount of loot you gain during play. Chests now also spawn Shimmer.
You can now turn Common materials into Rare materials at most characters who previously only bought Common materials (this requires some conversation and in some cases using the Sell Materials function).
- A new characterAri the Bard will join the merry band around the Roadhouse at around Day 3. Ari also introduces a new dungeon (see below), as well as adding some much-needed levity around the Roadhouse. Ari will also be involved in more shenanigans in future updates.
For the first time in Willow Guard history, there will now exist a endlessly replayable dungeon. This dungeon type is called a Hunt, and will require great skill and patience to complete (not to mention the Night version) - but even after you do, you will be able to return to it again and again. A highly randomized (but still hand-made!) map will hopefully keep the experience fresh! More Hunts will be added in future updates!
All new Alpha Monsters have been added and seeded into the existing dungeons, for an increased challenge. These include Alpha versions of Verminfangs, Shriekjays, Corpseflies and Spewfrogs! Look out for future Hunts featuring these nasties - and of course make sure you research them together with your favorite fox friend.
New Card Preview feature: press Tab (or the controller equivalent) before your Stamina is full to take a look at what cards will be drawn next, what cards remain in your hand, and what cards wait in your Discard pile.
A new voice-acted and animated Intro cinematic!
Additional bug fixes and features include:
Aiming indicator now stops at blockers, making it easier to see if your attack is being blocked.
Hyperfocus (Neuroticism) action surge now actually works as intended (previously the first level slowed down time WAY too much) - sorry Hyperfocus enjoyers.
Heavy Attacks did not apply Status Effects correctly, now they do.
The Objectives no longer disappear entirely when the main objective(s) are completed
The Rage action surge now has its own dual-wielding animation set. Check it out!
Many, many encounters have been rebalanced (and often made harder).
New notes in the Lumberyard, and some more of Ghweros's inner thoughts here and there.
Visual update of the Pause Menu (Esc menu) in dungeons.
Grenades no longer fly into/through walls.
The loot screen now shows you the origin of your loot (e.g. from specific monsters, objectives, or the world itself)
Removed the low obstacle layer from melee attacks, meaning your melee attacks will now much more reliably hit e.g. over short walls.
Limited UI scaling is now possible from the Settings menu.
Various other bug fixes, UI improvements, typo fixes etc etc.
To celebrate this big ol' update, and of course the approaching holidays, Willow Guard will be on its deepest discount yet! So be sure to pick it up now (or maybe for someone else?) if you've been thinking about it! Best of luck out there, Willowguard!
NB: The Demo version of WIllow Guard has been removed, at least for now, as maintaining it on top of the full game has been a bit of a headache. It may yet return in the future, but for now, it will no longer be available on our Steam page.
Source
Changelog.gg summarizes and formats this update. How we read updates.
