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Latest Wilford updates
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- Wilford
Enemy code revamp + new logo
I discovered a major flaw in the way enemies were coded. You probably won't notice much difference, but it need to be done :) I also made a new logo. The existing one hadn't been changed since Ludum Dare 48. I'm not a p…
Announcement1 changeGameplay - Wilford
Updated intro + achievement working
The intro has been updated. The sounds and music were just a first draft. The achievement is also working again. I was not aware it was broken until it was pointed out, so many thanks for that :)
Announcement1 changeGameplay - Wilford
More updates to UI + new menu system on planet screen
I've done some more tinkering with how the menus look. I've also drastically changed the menu on the planet selection screen. There are now only 2 options: "start" and "next planet". In the future I'll create a shop tha…
Announcement1 changeGameplay - Wilford
Timer removed, new menu icons
The timer has been removed from the game. I've also added new icons for the menu.
Announcement2 changesGameplay - Wilford
New game direction + minor text fix
It's been a while since the last update. I've been struggling with the direction of the game. I will be removing the timer and not building the game around that concept. The game will be put more into the control of the…
Announcement - Wilford
Smooth camera
The game now finally has smooth camera movement.
Announcement1 changeGameplay - Wilford
Improvements/updates to language compatibility and post-game screen
Improvements to translations and the code behind language switching. Also updated the post-game screen to accommodate the new font.
Announcement1 changeGameplay - Wilford
Updates to intro and new font
The animation part of the intro has been finished. Huge thanks to Justin Wood - check out his work at https://linestothepaper.wixsite.com/justinwoodartist. Next up for the intro is a rework of the music and sounds. I ha…
Announcement1 changeGameplay

