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- Wilford
Status
I'm currently working towards the first real milestone: to have level 1 barebones but fully functional. That means getting the level to a somewhat fully polished quality. I will then be taking on the rest of the game in…
Announcement - Wilford
v133 - level size changes
I've been working on the code that generates the levels. Because they need to change size dynamically, the levels are now much smaller. Later on I'll code it so they change size depending on which planet you're on.
Announcement - Wilford
v129 - More destructive dynamite, pickaxe removed + misc
Pickaxe removed. Dynamite can now kill enemies and harvest valuables. Button instructions added to the title screen
Announcement2 changesGameplay - Wilford
v125 - Rudimentary dynamite functionality
Until now you've been able to place dynamite. It didn't do much though. That changes today. When you place dynamite it'll destroy the destructible blocks in the tiles around it. It doesn't look nice at all, but I'm tryi…
Announcement1 changeUI/audio - Wilford
v124 - Scrolling credits + music stuff
So far the credit list has been static, and as such it was hard to get it to fit on one screen. This has been fixed - now the credits are as long as need be but will scroll slowly like in the movies. I've also started p…
Announcement2 changesFixUI/audio - Wilford
Feedback
Hey everyone! If you’ve played Wilford, we’d really appreciate it if you could take a few minutes to share your thoughts. Your feedback helps shape the game. As a thank you, you can get your name in the credits ːsteamha…
Announcement - Wilford
v123
Various bug fixes behind the scenes. The achievement works again (if you're curious, the exporter used by the game engine had been replaced, and so the software used for Steam functionality had to be replaced as well).
Announcement - Wilford
Rework of the early access achievement
When I started making the game I wanted to incentivize players to try it. One of the ways I decided to do that was to create an achievement rewarding people who played during early access. I hadn't thought it through th…
Announcement - Wilford
v113 - Steam status
✨ Changes An icon has been added that shows you if the game is properly connected to Steam's services. If you see a red X here, the achievement will not work. 🪲 Bug fixes I had packaged some wrong files with the game i…
Announcement1 changeGameplay - Wilford
v112
Lots of life stuff happening these days, so activity has been scarce. I've managed to make a new build though. Here's what's new: ✨Changes New background for some screens 🪲Bug fixes Camera movement is now steady instea…
Announcement3 changesGameplay - Wilford
Achievement working again
I was finally able to make the achievement work again, after lots of testing. I even found a way to manually reset the achievement status so I don't have to ask others to test - so I feel pretty confident it should work…
Announcement - Wilford
Wasps!
I've begun implementing the wasps again (will be changed to a different creature once I figure out what). When they see you, they will stop moving and stare at you for a bit. After that they'll be so angry at you they r…
Announcement1 changeGameplay - Wilford
Enemy code revamp + new logo
I discovered a major flaw in the way enemies were coded. You probably won't notice much difference, but it need to be done :) I also made a new logo. The existing one hadn't been changed since Ludum Dare 48. I'm not a p…
Announcement1 changeGameplay - Wilford
Updated intro + achievement working
The intro has been updated. The sounds and music were just a first draft. The achievement is also working again. I was not aware it was broken until it was pointed out, so many thanks for that :)
Announcement1 changeGameplay - Wilford
More updates to UI + new menu system on planet screen
I've done some more tinkering with how the menus look. I've also drastically changed the menu on the planet selection screen. There are now only 2 options: "start" and "next planet". In the future I'll create a shop tha…
Announcement1 changeGameplay - Wilford
Timer removed, new menu icons
The timer has been removed from the game. I've also added new icons for the menu.
Announcement2 changesGameplay




