Full notes
Full Wildstrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
Hi guys! ːsteamhappyː
I'm working on multiplayer and a huge map in the ocean with many islands, where there will be different biomes and large villages with a lot of randomly generated loot. I plan to add marauders with weapons, as well as peaceful NPCs with whom you can interact and take into your team. Marauders will fight skeletons if they encounter them anywhere and it will not depend on you (the player) being nearby. More precisely, marauders and skeletons will fight for lands - islands.
I'm also working on water mechanics, meaning it will dive and look for sunken buildings or ships. Work is underway on the dungeon, skeletons will live there (that's where they come from in the game). The mechanics of enemies will be changed and will become more difficult. I plan to implement all this within 1 year. I work on my game alone and I make it with a lot of love. Speaking of optimization, I will gradually improve it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
