HomeGamesUpdatesPricingMethodology
Steam News11 March 20242y ago

Wildmender March 11, 2024 Patch Notes

Hi Wildmenders! We’ve got another patch for you with some bugfixes and performance improvements, as well as a couple of difficulty adjustments. Thanks so much for all your feedback!

Full notes

Full Wildmender update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes0 additions11 changes1 removal
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Maps
changedHi Wildmenders! We’ve got another patch for you with some bugfixes and performance improvements, as well as a couple of difficulty adjustments. Thanks so much for all your feedback! Build 209a has just been released on Steam, XBox, and PS5, with the following:
changedChanged
changedAdjusted how Dust Storm spawns are randomized to make them more consistent over time (the mean time between them remains about 7 days, but extremely short or long intervals are no longer possible)
changedAdjusted water evaporation in partially-sheltered areas and around sunrise/sunset to be closer to how the game behaved at release
changedReduced the collateral damage dealt by a certain unique wraith’s footsteps
changedIncreased the spoilage reduction provided by Preservation Baskets (from 50% to 25% spoilage speed)
spoilage reduction provided by Preservation Baskets (50%25%spoilage reduction provided by Preservation Baskets ( decreased, nerf

Hi Wildmenders! We’ve got another patch for you with some bugfixes and performance improvements, as well as a couple of difficulty adjustments. Thanks so much for all your feedback! Build 209a has just been released on Steam, XBox, and PS5, with the following:

Changed

  • When a structure is destroyed or deconstructed, it now drops a larger fraction of the materials used

  • Adjusted how Dust Storm spawns are randomized to make them more consistent over time (the mean time between them remains about 7 days, but extremely short or long intervals are no longer possible)

  • Adjusted water evaporation in partially-sheltered areas and around sunrise/sunset to be closer to how the game behaved at release

  • Reduced the collateral damage dealt by a certain unique wraith’s footsteps

  • Increased the spoilage reduction provided by Preservation Baskets (from 50% to 25% spoilage speed)

  • Removed the ability to open the debug overlay with a controller (it was too easy to hit the hidden button combination accidentally)

Fixed

  • Fixed plant species that are immune to drowning (Witchwood and Glowstick) showing “Will Drown” in the planting HUD

  • Fixed some cases where a player could get stuck on an unwalkable slope (deep corners or ditches)

  • Fixed water drain attacks not respecting the Wraith Damage difficulty setting

  • Fixed a certain wraith’s trail of corruption not respecting the Corruption Spread difficulty setting

  • Fixed an edge case where wraith attacks could still start during certain quests that disabled them

  • Fixed an error that could prevent quests that require the player to defeat all nearby wraiths from completing

  • Fixed the clock displaying incorrectly on guest players after about Day 249

  • Fixed an error that could cause certain gods’ journal entries to not unlock as intended

  • Fixed an inconsistency in how Wellstones handled water overflow (they stopped at a shallower depth than other springs)

Performance Improvements

  • Reduced the density of rendered leaves on large trees based on your Quality setting, to improve framerate on low-end hardware in dense gardens.

  • Improved how terrain in the distance selects the resolution it renders at

  • Reduced stuttering from AI processing immediately after loading a dense garden

  • Made further improvements to shadows, culling and leaf shaders

Source

Steam News / 11 March 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.